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In good writing, the contemplative and the exciting happen at the same time.
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'War and Peace' goes down a lot smoother than a Dan Brown novel, let me tell you.
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'Frankenstein' is a work rich in possible meanings, so the horror-show interpretation is as valid as any.
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One of the gamebook series I created, 'Fabled Lands', is also the name of my company, and the reason we named the company after it is that it was pretty revolutionary for its time.
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The writer must be a transcendent, not immanent, deity.
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Six years old, and I already knew that my natural home was the world inside the head.
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'Breaking Bad' and 'The Shield' were planned right from the start so that their narrative trajectory would come down in a blaze of fireworks.
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As we get older, we demand stories that go somewhere. Things must change.
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It is easy to force a reader or viewer to interact. The trick is in making them want to interact, and in letting the story unfold hand-in-hand with that.
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A new medium always has a period when it is struggling inside the confining box of an earlier medium. Creators have to unlearn what they knew before they can see the fresh, uncharted vistas stretching before them.
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Readers prefer a world they can relate to.