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If you look at Japanese drama, I think there is definitely a treasure trove of it, but I just don't think that people know about it. It's got to be pitched and presented better.
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I wasn't the best UI programmer, but I know to use the interface and that stuff. It's definitely given me a leg up in terms of being able to talk to the people in the games industry.
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The more things you do outside of your norm, the more ideas you get exposed to, the more people you get exposed to, and I think that's interesting.
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Acting can be very solitary, even if you're in a scene with someone else, because you worry about your own performance and if you look good.
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Virtual environments are anonymous, and I'm concerned that people - mainly younger folks who grow up this way - will see social relationships as part of a game.
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Even as we get older, we get in these routines - and routines are nice and comfortable - but I think that it's important to live life to its fullest and try different things. Because you never know what you're going to learn. You might not like it, you might like it.
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In 'Star Wars: Episode II,' when Jango Fett is chasing Obi Wan Kenobi through an asteroid field, they needed a big asteroid to shatter into a million pieces, and I had to figure out how to do the fracturing, write the code, and show an artist how to use it.
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I'm always going to fight on behalf of my brothers and sisters.
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I think it enriches you as a scientist to be able to see things in an artistic perspective and as an artist to see things in a scientific perspective.
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When you're making an adaptation, you have to make content for the fans; otherwise, you'll get something that won't even be accepted by the mainstream. You want to make something that the fans will approve and the mainstream will enjoy.
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Even people that are evil believe what they're doing is good. I don't agree with those people, but it's about understanding that there are those kinds of points of view.
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I played piano back in my elementary school days and I sang a cappella back in college.
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I grew up on anime and manga. That's part of who I am.
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The key to digital effects is to do things that are visually accurate but done cheaply and approximated.