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You put on this set of goggles, and within seconds, your brain is convinced you're now in a different, virtual environment. You're somewhere else, and that somewhere else may be a video game, it may be in a real-time movie, a museum exhibit, or a medical surgical training app.
Brendan Iribe -
We want to make sure everyone has a great experience. When they buy the product and take home and plug it in, we want to make sure that first experience is comfortable and everything is there.
Brendan Iribe
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The product cycle for the Oculus Rift will be between the rapid six-month cycle of cell-phones and the slower seven-year cycle of consoles. It's rare to see a phone not coming out every year.
Brendan Iribe -
A hardware startup with no funding is a risky venture.
Brendan Iribe -
Locomotion can be uncomfortable in VR, but a number of developers have figured out how to do some subtle locomotion.
Brendan Iribe -
Mobile VR will be a lot more accessible. It'll be easier to use; you'll be able to pass it along to your friends.
Brendan Iribe -
I like to think of it as this new field. Instead of computer science, it's going to be virtual science.
Brendan Iribe