Jane McGonigal Quotes
Game designers are obsessed with emotion. How do we create the emotions that we want gamers to feel, and how can we really make it this intense, emotional experience?

Quotes to Explore
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We live in a fast-paced culture where we're asked to make snap decisions all day long, so I suppose cash-point donations feed into the immediacy of our life experience. So it's a great idea. But I think it needs careful handling.
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Being listened to and being heard is an experience that doesn't happen terribly often. To listen compassionately or nonjudgmentally to another person - not to get too heavy about it - but I once heard somebody say that was a form of real prayer.
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The game of life is a game of boomerangs. Our thoughts, deeds and words return to us sooner or later with astounding accuracy.
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I grew up playing video games. And the cool thing about the EA Sports games is they took me through the whole motion-capture thing, where they put little sensors on my body so the video game really is me. It actually moves the way I move.
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In George Bush you get experience, and with me you get – The Future!
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The years teach much which the days never know.
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Sports without music is just a game. Music makes it entertaining.
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If life is a checker game, someone else is moving the pieces. It isn't us. Don't be surprised by amazing coincidences. There are no accidents. Consider, as I learned to do, the incredible interconnectedness of all of life.
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I think that governments are going to get disrupted by the blockchain. I think in the same way that the Internet forced everyone to evolve, the Blockchain is going to change the game again.
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My short game's not that good. It just becomes a matter of getting that weight moving.
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I'm a career prosecutor. I have been trained, and my experience over decades, is to make decisions after a review of the evidence and the facts. And not to jump up with grand gestures before I've done that. Some might interpret that as being cautious. I would tell you that's just responsible.
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There's stuff I don't like to rehearse, really emotional things, I don't like to rehearse. You just beat it to death.
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If I'm going to wind up playing left, I want to be the best left fielder in the game. I'll work to be that.
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Honest people remember stories in the order of emotional prominence, but liars will recount a story in chronological order. Memory rarely works that way.
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I haven't written about an immigrant experience because I haven't experienced that before and am focused on existential themes.
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I have to say that after some initial resistance, I'm now a complete 'Game of Thrones' addict.
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Then I learned how to do wraparounds and things like that. I had no experience.
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So if you want to have a great video game-based movie you have to keep the mood of the game, use the normal character setup - but you have to flesh out the story and provide more background for the characters.
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When you go for something because you're curious about it, you get psyched up about the chance of getting into it. It's like an actor meets a role, and you slip into that body and see what happens, to experience certain conditions, to adopt a certain character. Even shooting is a study of the character. I think both the character and the actor, and eventually the filmmaker - myself - are finding a way to accept their environment and being accepted and feel comfortable of themselves.
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In the time that I have been acquainted with this region I have become increasingly aware of it as a testament of water, the origin and guide of its contours and gradients and of all the lives - the plants and small creatures, and the culture - that evolved here. That was always here to be seen, of course, and the recognition has forced itself, in one form or other, upon people in every part of the world who have been directly involved with the growing of living things. The gardener who ignores it is soon left with no garden.
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I wanted to make photographs that were immediate and revealing - different from traditional portraiture that called for formal distance between artist and subject.
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I didn't know what gay was. There was no such thing when I was growing up. I knew I had crushes on boys, but I didn't think there was anything wrong with that until I started to hear about it from the other kids in school.
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Game designers are obsessed with emotion. How do we create the emotions that we want gamers to feel, and how can we really make it this intense, emotional experience?