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It really feels like VR has the possibility to be something really huge.
John Carmack -
Programming is not a zero-sum game. Teaching something to a fellow programmer doesn't take it away from you. I'm happy to share what I can, because I'm in it for the love of programming.
John Carmack
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I've never been one of those programmers that works effectively on short amounts of sleep. I've always needed eight hours.
John Carmack -
I'd rather have a search engine or a compiler on a deserted island than a game.
John Carmack -
Programming in the abstract sense is what I really enjoy. I enjoy lots of different areas of it... I'm taking a great deal of enjoyment writing device drivers for Linux. I could also be having a good time writing a database manager or something because there are always interesting problems.
John Carmack -
The speed of light sucks.
John Carmack -
Honestly, I spend very little time thinking about past events, and I certainly don't have them ranked in any way. I look back and think that I have done a lot of good work over the years, but I am much more excited about what the future holds.
John Carmack -
Because of the nature of Moore's law, anything that an extremely clever graphics programmer can do at one point can be replicated by a merely competent programmer some number of years later.
John Carmack
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The core of what I do is solve problems, whether that's in graphic engine flow or rockets. I like working on things that are going to have an impact one way or the other.
John Carmack -
We were happy with funding 'Rage' on our own nickel for years. We intended to do the same with 'Doom 4'. We had offers early on for 'Rage'. People offered us X million dollars. But we carried the risk, and when we finally signed a deal, it was X plus $10 million.
John Carmack -
With ZeniMax, they have a lot to be proud of. 'Fallout 3' is one of the favorite games of so many of our people. But they had zero overlap with the things we do. We do the best shooters in the world. It's a perfect hand and glove fit. We started talking about this before they rolled out 'Fallout 3'. We watch them roll it out worldwide.
John Carmack -
Obviously, virtual reality is where I've placed my bet about the future and where the excitement is going. At this point, I could say it's almost a lock. It's going to be magical - it is magical - and great things are coming from that. Along the way, I was focused on the first-person shooters. I said we should go do something on mobile.
John Carmack -
Rocket science has been mythologized all out of proportion to its true difficulty.
John Carmack -
I think 'World of Warcraft' shows that people today still like a good fantasy hack and slash game. I always thought that a lot of computer fantasy games leapt into complex party-based play somewhat prematurely.
John Carmack
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The Xbox 360 is the first console that I've ever worked with that actually has development tools that are better for games than what we've had on PC.
John Carmack -
It's a good thing Doom 3 is selling very well...
John Carmack -
'A large fraction of the flaws in software development are due to programmers not fully understanding all the possible states their code may execute in.'
John Carmack -
Developing games for the PC and consoles is all about everything and the kitchen sink. In many ways, you don't have design decisions to make. You do it all. So I enjoy going back to making decisions about what's important as I'm working on a game.
John Carmack -
When people heard id Software's being acquired, everybody just assumed it would be Activision or EA. Why would we even consider going with a publisher that wasn't of that same size?
John Carmack -
Oculus really started popularizing a new approach using cellphone screen technology, a wide field of view, and super-low-latency sensor tracking. It's not crappy stuff that doesn't work and makes everybody sick. When you experience Oculus technology, it's like getting religion on contact. People that try it walk out a believer.
John Carmack
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One of the reasons microcomputers progressed so fast is people are willing to accept crashes. It's faster to build something and try it, even if it means you'll have to rebuild later... If you spent too much time building and massaging one vehicle, you don't learn anything.
John Carmack -
There are some things that are exciting for distributors. I love Apple's AppStore and the things people can do with digital distribution.
John Carmack -
I consider myself a remarkably unsentimental person. I don't look back on the good old days.
John Carmack -
I don't think anyone is going to say great things about being a native developer on Android.
John Carmack