-
It seems like it has kind of taken off where people are saying 'oh it's a female character' and it just kind of grew. But my intent in saying that was humour. You know, you have to show Link when you create a trailer for a Zelda announcement.
Eiji Aonuma -
Don’t make it sound like I laughed because I was troubled or inconvenienced or put out. I don’t want them to read anything into it. But if you want to say that I laughed, I think that would be a good answer.
Eiji Aonuma
-
We encountered an awful lot of problems from the drastic leap we took with Wind Waker. I think we will be a bit more careful in the future, but if we find a new approach that not just the developers, but also the users would enjoy then I think we will want to break new ground again. But we haven’t found such an approach yet.
Eiji Aonuma -
It is a big challenge to localize a game of that size with voice acting in particular. But always, from previous titles in the series, actually being able to allow fans to experience The Legend of Zelda in their own language is something we really care about and something we've regarded as an important thing to achieve. Of course we have our localisation processes in place and having talented staff to work on that was very important, and we're very happy to have achieved that goal, so Zelda in various different languages will be a reality for fans when they play the game.
Eiji Aonuma -
We're making efforts regarding the total flow of the Zelda game. So far, the basic flow of the Zelda games is you're exploring a field, you go to a dungeon, you conquer it and return to the field. We're looking at altering that traditional flow. That's all I can share, and I can't say more until E3 next year.
Eiji Aonuma -
When Mr. Miyamoto says easy, he doesnt mean simple. He means easily -- this is the difficulty of the language here. Its accessible, and you know how to do things, if not necessarily what to do. You may have a series of puzzles to figure out, and it may be difficult to decipher the meaning, but its not difficult to accomplish what you need to do.
Eiji Aonuma -
Recently I have been spending my lunch with other game directors playing over local connection battle in Spirit Tracks. It is very good to do that in order to facilitate better communications between us. I have been partnering with the director of the Spirit Tracks to fight against the director of the new Wii game and yes, recently we have been winning!
Eiji Aonuma -
I don’t play a lot of video games outside of work because for me video games are work. There are a lot of things I choose to do with my free time besides play games. But whenever I do hear about something interesting – if there is a new game that has a particularly interesting hook – that is something I will want to spend some time playing. But when it comes to genre, I definitely don’t specify one particular genre that I’m interested in. I’ll absolutely play anything in regards to genre.
Eiji Aonuma
-
Since we're talking about open worlds, let's state upfront that we don't plan to have an open world in the same way other companies have been doing in recent years.
Eiji Aonuma -
But you can enjoy my next announcement. As soon as I am back at my office I will start preparing something new that I can show.
Eiji Aonuma