Erik Spiekermann Quotes
Quotes to Explore
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The Thing of the idols, the green, sticky spawn of the stars, had awaked to claim his own. The stars were right again, and what an age-old cult had failed to do by design, a band of innocent sailors had done by accident. After vigintillions of years great Cthulhu was loose again, and ravening for delight.
H. P. Lovecraft
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CSS is the design language of the web, and it is not as easy to use as it ought to be, and it can be confusing, especially if you are new to it.
Jeffrey Zeldman
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When I am there at our global product development centers, I am meeting with the design team and reviewing design work being done there and meeting with engineers responsible for work being done specific to that region, meeting with purchasing team.
Mary Barra
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I always wanted to design for films.
Ken Adam
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I like to design funky things, and I love to mix prints and patterns together.
Ashley Nell Tipton
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I never wanted to design clothes. I never wanted to work for the fashion industry. Shoes sort of belong to the fashion industry, which is why I'm part of the fashion industry. But that's never been my thought. My thought since I was a child was really to design those shoes for girls on stage.
Christian Louboutin
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I love to paint. And I have another profession - an interior design business.
Mary Steenburgen
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Design is a plan for arranging elements in such a way as best to accomplish a particular purpose.
Charles Eames
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Minted.com is both a global design community and stationery retailer. Independent graphic designers from all over the world submit designs to our ongoing design competitions, and Minted's community votes to tell us what to sell.
Mariam Naficy
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I want to design jewelry for girls and guys... I'ma spread it out, but I'ma design, probably when I'm just designing furniture and buildings, I'll probably being the jewelry thing, too.
Tyler, The Creator
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I studied fine arts and architecture, but I decided to move into movie design because I grew up in a small town in the Marche region and spent a lot of time after school in the movie theater.
Dante Ferretti
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People nowadays think of gamebooks as rather old hat - and, after all, it was twenty years ago. In their heyday, though, they were a phenomenon, selling upwards of a hundred thousand units per title. And it's not as old hat as you might think: the same design skills I used in those days apply equally when I'm creating modern videogames.
Dave Morris