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I don't think that VR is going to lead to humanity being enslaved in the matrix or letting the world crumble around us. I think it's going to end up being a great technology that brings closer people together, that allows for better communication, that reduces a lot of environmental waste that we're currently doing in the real world.
Palmer Luckey -
I don't think that technology is going to allow for greater subjugation of people. I think it's gonna give them more freedom.
Palmer Luckey
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In the past, before phones and the Internet, all communication was face-to-face. Now, most of it is digital, via emails and messaging services. If people were to start using virtual reality, it would almost come full circle.
Palmer Luckey -
The Oculus Studio stuff is going to remain exclusive to the Oculus store and platform. That's not to say that you'll never be able to play it on other hardware, but it very much is exclusive to the Oculus platform.
Palmer Luckey -
If you're having a very high-adrenaline, high-movement experience in virtual reality, and then all of a sudden you're back in your office, that disconnect is pretty notable. Whereas if you're using it for virtual reality teleconferencing... there's really no kind of impact moving back and forth between the real and the virtual world.
Palmer Luckey -
When you have more people investing in VR games, whether it's us or Sony or someone else, that means a greater pool of VR developers out there who know how to make VR games.
Palmer Luckey -
VR is going to be defined by the content that is designed explicitly for virtual reality.
Palmer Luckey -
As a PC gaming enthusiast, a significant chunk of my time and money was spent building and upgrading my rig, always in pursuit of a better gaming experience. At some point, I decided to take a look past my three 3D monitors and figure out what the absolute best theoretical gaming setup would be.
Palmer Luckey
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Games take years to make, and it's important that when we launch, it can't just be a great launch catalog and then a desert for a really long time. To be honest, for a lot of developers, they'd rather not be competing at launch with all this other software.
Palmer Luckey -
It's taken years for people to figure out how to make good content with a gamepad, even though they've been using gamepads for decades to make traditional games.
Palmer Luckey -
The games industry is the only industry with the tools and the talent to create real-time immersive 3D environments.
Palmer Luckey -
Things like email, and Twitter, and Facebook, and text messaging - they all work reasonably well. But we use them because they're convenient, and cheap, and easy, not because they're the best way to communicate with somebody.
Palmer Luckey -
A good story needs conflict, and virtual reality is a great hypothetical way to create conflict. ... In some ways, the future is going to be more boring than we think.
Palmer Luckey