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Infinite power just isn't very interesting, no matter what game you're playing. It's much more fun when you have a limited tool set to use against the odds.
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I remember disassembling and putting an old analog alarm clock together. It was a lot of fun figuring out why it still worked with that one spring missing.
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I really wanted to make a dungeon crawler, but this game came out, 'Legend of Grimrock 2,' which was, like, the perfect dungeon crawler. It basically destroyed the genre for me, and no way could I make a game that good in that genre.
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I never really had the fun teens of exploring the world because I was sitting at home, learning programming.
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I think the only way I could make something fun and big is if I don't expect it to be.
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I've never run a company before, and I don't want to feel like a boss. I just want to turn up and do my work.
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I think the more realistic you try to make the graphics and the experience, the more you limit yourself to a single vision.
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The speed at which modern CPUs perform computations still blows my mind daily.
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Any email that contains the words 'important' or 'urgent' never are, and annoy me to the point of not replying out of principle.
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If you build a car, you can only sell it once. If you paint a fence, you only get paid for it once. If you create a piece of software that's essentially free to reproduce, you can keep getting paid over and over perpetually.
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Specifically, my favorite tool in Java is hot code swapping in debug mode, meaning I can edit the code while the game is running and immediately see the results in the running game. This is super great for rapid tweaking.
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I wouldn't want to do anything like 'Minecraft' again, where it's, like, an on-going thing, and there are customers I have to keep happy.
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'Minecraft' certainly became a huge hit, and people are telling me it's changed games. I never meant for it to do either. It's certainly flattering, and to gradually get thrust into some kind of public spotlight is interesting.
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Just make games for yourself and try to have a critical eye to what you do. If you genuinely like the game, there will be other people who like it as well.
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Selectively choosing what gets condemned and forcing people to join sides while hiding behind semantics is pure evil.
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I don't have the relationship that I thought I did with my fans. Maybe I did early on when I had a couple thousand fans, but it's not like us anymore. It's the idea of Notch and the 'Minecraft' community.
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If I had intended for 'Minecraft' to end up on consoles, I wouldn't have developed the game in Java. The decision to port the game to consoles came from a combination of player requests, a desire to play around with the brand on different platforms, and some interesting business deals.
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Mansplaining is a sexist term designed to silence men via gender shaming.
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I already have it, but a good keyboard is invaluable when you spend a lot of time typing. My favorite one is the ancient IBM Model M I have at home.
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I guess people feel like they kind of know me. The game developer me, or the Twitter persona, that's Notch. It's a censored version. The real me is Markus.
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'Minecraft' is to a large degree about having unique experiences that nobody else has had. The levels are randomly generated, and you can build anything you want to build yourself.
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It’s ok to be white.
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David Eddings: I'm afraid that ignorance, hate, racism, and violence will be exacerbated by silence. If speaking out is not an answer then what is?Markus Persson: Reading up on history, thinking for yourself, and not being an idiot.
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Privilege is a made up metric used to silence and repress. We are all different, and that is ok. We listen to individuals and help each other based on individual strengths and needs. We do not generalize based on skin color, bigot.