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Infinite power just isn't very interesting, no matter what game you're playing. It's much more fun when you have a limited tool set to use against the odds.
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I remember disassembling and putting an old analog alarm clock together. It was a lot of fun figuring out why it still worked with that one spring missing.
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I really wanted to make a dungeon crawler, but this game came out, 'Legend of Grimrock 2,' which was, like, the perfect dungeon crawler. It basically destroyed the genre for me, and no way could I make a game that good in that genre.
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I never really had the fun teens of exploring the world because I was sitting at home, learning programming.
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I think the only way I could make something fun and big is if I don't expect it to be.
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I've never run a company before, and I don't want to feel like a boss. I just want to turn up and do my work.
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I think the more realistic you try to make the graphics and the experience, the more you limit yourself to a single vision.
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The speed at which modern CPUs perform computations still blows my mind daily.
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Any email that contains the words 'important' or 'urgent' never are, and annoy me to the point of not replying out of principle.
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If you build a car, you can only sell it once. If you paint a fence, you only get paid for it once. If you create a piece of software that's essentially free to reproduce, you can keep getting paid over and over perpetually.
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Specifically, my favorite tool in Java is hot code swapping in debug mode, meaning I can edit the code while the game is running and immediately see the results in the running game. This is super great for rapid tweaking.
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I wouldn't want to do anything like 'Minecraft' again, where it's, like, an on-going thing, and there are customers I have to keep happy.
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'Minecraft' certainly became a huge hit, and people are telling me it's changed games. I never meant for it to do either. It's certainly flattering, and to gradually get thrust into some kind of public spotlight is interesting.
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Just make games for yourself and try to have a critical eye to what you do. If you genuinely like the game, there will be other people who like it as well.
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Selectively choosing what gets condemned and forcing people to join sides while hiding behind semantics is pure evil.
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I don't have the relationship that I thought I did with my fans. Maybe I did early on when I had a couple thousand fans, but it's not like us anymore. It's the idea of Notch and the 'Minecraft' community.
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If I had intended for 'Minecraft' to end up on consoles, I wouldn't have developed the game in Java. The decision to port the game to consoles came from a combination of player requests, a desire to play around with the brand on different platforms, and some interesting business deals.
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Mansplaining is a sexist term designed to silence men via gender shaming.
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I already have it, but a good keyboard is invaluable when you spend a lot of time typing. My favorite one is the ancient IBM Model M I have at home.
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David Eddings: I'm afraid that ignorance, hate, racism, and violence will be exacerbated by silence. If speaking out is not an answer then what is?Markus Persson: Reading up on history, thinking for yourself, and not being an idiot.
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'Minecraft' is to a large degree about having unique experiences that nobody else has had. The levels are randomly generated, and you can build anything you want to build yourself.
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I guess people feel like they kind of know me. The game developer me, or the Twitter persona, that's Notch. It's a censored version. The real me is Markus.
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It’s ok to be white.
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Turns out, what I love doing is making games. Not hyping games or trying to sell a lot of copies. I just want to experiment and develop and think and tinker and tweak.