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Girls seem to get me in trouble a lot of times.
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I love the 'what if' nature of sci-fi.
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I view myself still as a director. That's what I do.
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I think my sensibilities about storytelling and character just automatically come into play when I'm trying to work on any kind of narrative. For me, it doesn't really matter what the source of the narrative is. I will be looking for ways to make it into an intriguing story with empathetic characters.
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I think if you're young and you're being compared with a successful family member, it's really hard to maintain any sense of self-worth and credibility.
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I guess sci-fi was like my candy growing up. My dad always thought it was important for me to read an hour or two every night. And if I got stuck or didn't want to read, sci-fi was sort of the thing you'd give me to spur me on to read that evening.
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I got some funky scholarships to play soccer and did well in my SATs, so I went off to college and then grad school but found that that wasn't me. My family, relieved I seemed to have come to my senses, were happy to let me go to film school.
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I'm not the guy who does slo-mo, or I'm not the guy who does splashing rain or doves flying or anything; that's not me. Every film, I try and make it the way I see it in my head, and it really just depends on the script and the people I'm working with or whatever interests me at that particular time.
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Fantasy films tend to skew towards what Tolkien fantasy was, which is that the humans, the Hobbits, and the cute creatures are the good guys, and everything that's ugly are the bad guys.
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I'm a gamer at heart and always have been. I'm also a filmmaker.
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I personally prefer projecting digitally. I guess I'm of that generation where I like that clarity.
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I was a sensitive boy.
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I went to college and graduate school, studying philosophy. I really did think I was going to wind up being a lecturer or professor of some sort.
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Treat the audience with respect and maturity, and have a certain faith in them to catch up.
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I don't know why, but for whatever reason, that side of life - the celebrity and the spectacle - has never interested me.
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I am absolutely of the videogames generation, starting on the Atari and Commodore 64 and the Amiga.
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It seems like the reason that I miss the science fiction from the late '70s and '80s is that at that period, they really were doing interesting, introspective human stories that just happened to take place in science fiction settings.
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It took a generation of filmmakers who loved and were raised on comic books to make movies that you actually cared about and felt something for. I think that's absolutely the same with what's going on with videogame movies.
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Even before 'Moon,' I did a short film called 'Whistle,' and it had a lot of the things that I thought I would need to be able to do on a feature film: I shot on location, there was special FX work, there was stunt work, we used squibs, I shot on 35 mm film.
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I think, visually, 'Moon' probably owes more to the first half of 'Alien' and 'Outland' than it does to '2001.' The character of Gerty is obviously a straight rip-and-riff on HAL.
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When I was at graduate school, you wouldn't have recognised me. I was so different - and not a nice person: a grumpy, surly, upset, confused, lost person.
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You could make a film out of just about anything so long as there is a clear vision about the story.
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For me, 'Blade Runner' is the best science-fiction film ever made.
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I was a little geeky kid anyway. If I wasn't shooting little stop-animation films, then I was playing computer games or Dungeons & Dragons.