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I took an incredibly roundabout route getting into feature films.
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I think my sensibilities about storytelling and character just automatically come into play when I'm trying to work on any kind of narrative. For me, it doesn't really matter what the source of the narrative is. I will be looking for ways to make it into an intriguing story with empathetic characters.
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One of the things I think is unique and signature about Blizzard is that whenever they do their games, and with 'Warcraft' in particular, they take the things they love and put a twist on it. They showed that heroes can come from the most unexpected places, and as a player, you can play as a hero, on all sides.
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I think if you're young and you're being compared with a successful family member, it's really hard to maintain any sense of self-worth and credibility.
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I went to college and graduate school, studying philosophy. I really did think I was going to wind up being a lecturer or professor of some sort.
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Fantasy films tend to skew towards what Tolkien fantasy was, which is that the humans, the Hobbits, and the cute creatures are the good guys, and everything that's ugly are the bad guys.
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I'm a gamer at heart and always have been. I'm also a filmmaker.
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I am absolutely of the videogames generation, starting on the Atari and Commodore 64 and the Amiga.
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I guess sci-fi was like my candy growing up. My dad always thought it was important for me to read an hour or two every night. And if I got stuck or didn't want to read, sci-fi was sort of the thing you'd give me to spur me on to read that evening.
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Girls seem to get me in trouble a lot of times.
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I've lived all over Europe, spent a lot of time in London, went to school in Scotland, college in America, so I do think I have sort of a sensibility on a fairly global level.
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It felt very fresh to me, and it feels very contemporary - this idea that conflict's not being about good and evil and not necessarily being black and white. If you dig deep enough, you'll often find that people do things because they feel that they have to as opposed to because they are evil.
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It took a generation of filmmakers who loved and were raised on comic books to make movies that you actually cared about and felt something for. I think that's absolutely the same with what's going on with videogame movies.
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When I was at graduate school, you wouldn't have recognised me. I was so different - and not a nice person: a grumpy, surly, upset, confused, lost person.
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I personally prefer projecting digitally. I guess I'm of that generation where I like that clarity.
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Bowie is my dad's stage name, so I was never, ever called Zowie Bowie. The tabloids liked that because it rhymed.
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I view myself still as a director. That's what I do.
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As a filmmaker, the only way that I understand how to make a film is holistically.
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I was a sensitive boy.
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Sometimes you see films, not just science fiction films, where you get the sense that if the camera were to pan just to the left or the right, all of a sudden you'd be seeing light stands and crew standing around. But with 'Blade Runner,' the beauty of it is that it felt like a real, breathing city.
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You could make a film out of just about anything so long as there is a clear vision about the story.
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I think everything you do, whether it's low budget things when you're first starting out or full feature films or when you're working with Hollywood, you're always learning, all the time.
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Basically, if you want to have a computer system that could pass the Turing test, it as a machine is going to have to be able to self-reference and use its own experience and the sense data that it's taking in to basically create its own understanding of the world and use that as a reference point for all new sense data that's coming in to it.
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I don't know why, but for whatever reason, that side of life - the celebrity and the spectacle - has never interested me.