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I think everything you do, whether it's low budget things when you're first starting out or full feature films or when you're working with Hollywood, you're always learning, all the time.
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'Warcraft' has always had a far higher percentage of women players than a lot of other games. It has always been a very welcoming environment for women.
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I played lots of games, and I was a fan of gaming, so I was always looking for new games. I was also a science fiction and fantasy fan, growing up, in games and books and movies.
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I've certainly never used my father's name as a way of getting a meeting. And fortunately, I've never needed to.
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Treat the audience with respect and maturity, and have a certain faith in them to catch up.
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I was such a big 'Dirty Dozen,' 'Where Eagles Dare,' 'A Bridge Too Far' - all those kinds of movies I loved.
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Even before 'Moon,' I did a short film called 'Whistle,' and it had a lot of the things that I thought I would need to be able to do on a feature film: I shot on location, there was special FX work, there was stunt work, we used squibs, I shot on 35 mm film.
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I think, visually, 'Moon' probably owes more to the first half of 'Alien' and 'Outland' than it does to '2001.' The character of Gerty is obviously a straight rip-and-riff on HAL.
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For me, 'Blade Runner' is the best science-fiction film ever made.
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My sense of humor often gets me in trouble.
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It's always nerve-racking, showing your parents things you've been working on.
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J. G. Ballard is just an example of the writers I like. Philip K. Dick is obviously one of them. I'm a big fan of William Gibson as well. He started cyberpunk with 'Neuromancer.' I've come to know him a little bit over Twitter, of all places, and I was always a huge fan of his. It's very cool to know he even knows I exist.
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Eventually, I'm going to be judged purely on my own merits.
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I'm a natural puzzle solver.
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I don't want to build on someone else's legacy. I wanted to establish my own thing.
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Science-fiction cities in general, I think, are so hard to get right, because it's so easy to just play some cheesy music or do something that takes you right out of it, but 'Blade Runner' got it right, and I love that about the film.
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I know my dad's proud that I've done it on my own, and I'm happy with that.
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Motion capture has become very specialized but also still just a tool of filmmaking.
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My family is very international.
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I love games, and I feel they've been sold short shrift in films so far.
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I was always bit of a jock.
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I was a 'Warcraft' player myself, and when I pitched my take on the film, they said right away, 'That is a player. That is the game.' So I've had their support from the very beginning.
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I love J. G. Ballard. I love authors who take the world as we know it and just tweak one thing and say, 'What if the world were like this?'
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That's what I wanted to do... I wanted to make a great film that just happened to be based on a video game.