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Sometimes you see films, not just science fiction films, where you get the sense that if the camera were to pan just to the left or the right, all of a sudden you'd be seeing light stands and crew standing around. But with 'Blade Runner,' the beauty of it is that it felt like a real, breathing city.
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Bowie is my dad's stage name, so I was never, ever called Zowie Bowie. The tabloids liked that because it rhymed.
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For me, 'Blade Runner' is the best science-fiction film ever made.
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Basically, if you want to have a computer system that could pass the Turing test, it as a machine is going to have to be able to self-reference and use its own experience and the sense data that it's taking in to basically create its own understanding of the world and use that as a reference point for all new sense data that's coming in to it.
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I think everything you do, whether it's low budget things when you're first starting out or full feature films or when you're working with Hollywood, you're always learning, all the time.
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'Warcraft' has always had a far higher percentage of women players than a lot of other games. It has always been a very welcoming environment for women.
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It's always nerve-racking, showing your parents things you've been working on.
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Eventually, I'm going to be judged purely on my own merits.
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I was such a big 'Dirty Dozen,' 'Where Eagles Dare,' 'A Bridge Too Far' - all those kinds of movies I loved.
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As a filmmaker, the only way that I understand how to make a film is holistically.
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Science-fiction cities in general, I think, are so hard to get right, because it's so easy to just play some cheesy music or do something that takes you right out of it, but 'Blade Runner' got it right, and I love that about the film.
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I love games, and I feel they've been sold short shrift in films so far.
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I know my dad's proud that I've done it on my own, and I'm happy with that.
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I was always bit of a jock.
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I'm a natural puzzle solver.
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Motion capture has become very specialized but also still just a tool of filmmaking.
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My sense of humor often gets me in trouble.
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I was a 'Warcraft' player myself, and when I pitched my take on the film, they said right away, 'That is a player. That is the game.' So I've had their support from the very beginning.
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I played lots of games, and I was a fan of gaming, so I was always looking for new games. I was also a science fiction and fantasy fan, growing up, in games and books and movies.
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I love J. G. Ballard. I love authors who take the world as we know it and just tweak one thing and say, 'What if the world were like this?'
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I don't want to build on someone else's legacy. I wanted to establish my own thing.
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My family is very international.
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J. G. Ballard is just an example of the writers I like. Philip K. Dick is obviously one of them. I'm a big fan of William Gibson as well. He started cyberpunk with 'Neuromancer.' I've come to know him a little bit over Twitter, of all places, and I was always a huge fan of his. It's very cool to know he even knows I exist.
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That's what I wanted to do... I wanted to make a great film that just happened to be based on a video game.