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As you follow the escapades or the journey of the hero through a story, it evokes some kind of emotion in the viewers. The director's job is to make sure that the audience goes through the journey and has an emotional reaction.
Don Bluth -
I prefer that animation reach into places where live action doesn't go, and it seems like all of animation nowadays is trying to go where live action is.
Don Bluth
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I have never seen a game's graphics look so sharp and clean. The sound design for the game is also unique on the Xbox. The memory on this system allowed us to provide the user with 5.1 Dolby surround sound for home theatre owners.
Don Bluth -
I remember when we were doing the first Dragon's Lair, I got really involved with coming up with all the little rooms and what was the danger in the room and going into it with bats and spiders and snakes.
Don Bluth -
We started getting the script to different people and we were in the business of trying to fund it so we could get it off and running, and all the characters and sets designed and everything.
Don Bluth -
It just seems like the whole, overall animation world is trying to go where maybe animation doesn't belong.
Don Bluth -
Reese Witherspoon. She's sophisticated enough that you just like her. You like her and she's smart.
Don Bluth -
The heart of Dragon's Lair has always been its compelling story. With Dragon's Lair 3D, we think the team has really created an interactive animated movie.
Don Bluth
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We're waiting for the pendulum to swing back again, which I am absolutely confident it will.
Don Bluth -
I'm also very pleased that we were able to include a full orchestrated score for Dragon's Lair 3D. The 40 different music pieces blend with the action to make you feel more a part of the whole adventure.
Don Bluth -
Usually with things, you go where you can find the financing to do it.
Don Bluth -
The marketing department is really an important part of getting an animated film to work. If the people running it are used to selling live action films and the hard rock music and the sex and all those things... Anything outside that, they just don't know what to do with it.
Don Bluth -
I cannot explain why they made that sequel to Secret of NIMH. Because they claim that it the original didn't make money, so what was the enthusiasm to make a sequel?
Don Bluth -
You've got to be able to make animation for much less... Less is not the studio's way.
Don Bluth
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There's about 260 rooms in the new castle which you go through, but it's all about the game play.
Don Bluth -
Now they call in all of the authority figures they can find and hire them - the cost has gone up. The picture may or may not get better, but definitely, it gets more cumbersome.
Don Bluth -
But I've been surprised over the years. I mean, someone told me the other day that maybe 360 million people have played this game in the world. That's a lot of people.
Don Bluth -
Dragon's Lair 3D is about as close as you can come to controlling an animated feature film.
Don Bluth -
How can you have a director that doesn't go to work with the crew every day and talk to them?
Don Bluth -
With movies, you are always in search is a good story, one that everyone will relate to and love. I love finding those stories and creating a visual world to tell the story.
Don Bluth
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If you look at the game and everything, it's not quite like looking at an animated film, because that's total character. This, this is really movement, but it's got funny little things if you look for the humor. They're actually getting to the character.
Don Bluth -
Shelf-life for a regular video game usually is about three to five years, and that's it.
Don Bluth -
I think we have to bottom out. When the studios jump out of the ring, perhaps the artist can get back in.
Don Bluth -
We'd love to do Space Ace 3D. It has a lot of potential. But, it is really up to the publishers.
Don Bluth