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Windows never planned for a VR device. When you plug a HDMI cable into the computer, Windows thinks it's a new monitor. The desktop blinks. It tries to rearrange windows and icons.
Brendan Iribe -
Think of the first Apple II being shipped in 1977. It took almost a decade for it to land in my school where I could see it.
Brendan Iribe
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I think a lot of people have an idea of virtual reality from science fiction, books and movies that have been out over the last couple of decades.
Brendan Iribe -
I think people have an appetite for VR at $200, $300, $400. It's something so new and improves so quickly, people do have an appetite to buy that. If people are getting a new VR headset every two or three years that's incredibly improved, you want to go do that.
Brendan Iribe -
There's going to be all different price points, and you get what you pay for. There's certainly low things made of cardboard that you don't put on your head, you just hold up little viewers that give you this glimmer of what VR could be.
Brendan Iribe -
The elephant in the room has always been simulator sickness and disorientation. That's one of the biggest challenges.
Brendan Iribe -
We're always doing a lot of user studies on health and safety. We take it super seriously. But if you look back at the history of most new big technology breakthroughs, there is some element of controversy around what impact is it going to have.
Brendan Iribe -
AirMech was ported, I guess, but they made a complete VR mode for it. It's a tabletop game. It's incredibly compelling. I find it a lot more compelling in VR.
Brendan Iribe
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Oculus is a company that often does things differently. But we don't want to do things so differently that we start to get into trouble.
Brendan Iribe -
Oculus is actually more of a software company than it is a hardware company.
Brendan Iribe -
We've spent a lot of time on ergonomics. That was something we found to be really important as we iterated on the headset, from developer kits to Crescent Bay to the Rift.
Brendan Iribe -
We continue to see more and more of that - games we didn't necessarily know would work in VR until a developer goes in and discovers the game mechanic that makes it come together. Sure enough, hockey can be a great VR experience.
Brendan Iribe -
It just felt like the right thing to do to give back to a state school and public school. I'm a really big fan of public education.
Brendan Iribe -
That's what we're all about: delivering a really comfortable VR experience that everybody can enjoy and afford.
Brendan Iribe
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There's going to be a lot of collaborative social experiences with Rift and Touch.
Brendan Iribe -
If you look back at when things like tablets and smartphones were first invented, or the Newton at Apple, that was the first attempt at VR. We didn't even have 3D GPUS, or were just getting them.
Brendan Iribe -
As people are showing the Rift to friends, word will spread that VR can be that good. So I'm not so worried in terms of adoption of the Rift.
Brendan Iribe -
Seeing other people is incredibly engaging, and that's one of the drivers that made us partner with Facebook - social communication. Not social newsfeeds, but actual face-to-face, seeing multiple avatars in a play experience, that's going to be a very big part of the future in VR.
Brendan Iribe -
Internally, we're focused on building our own technology, leveraging all the momentum that's out there around wearable computing and mobile computing and PC computing. But at the end of the day, all the code we've written and all the invention we've created has been focused on our own tech and our own products.
Brendan Iribe -
If you don't have content, you don't sell hardware. We need a suite of content of really fun, compelling experiences that aren't just hardcore game-oriented, and when that's good enough, it'll be an easy decision to go to the consumer market.
Brendan Iribe
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There are millions of sci-fi enthusiasts in the world, not just gamers.
Brendan Iribe -
When I saw how real virtual reality can be, and that we can replace human vision with virtual vision, this can be the ultimate platform.
Brendan Iribe -
Display companies, many of them that we've spoken to, are really excited about virtual reality because they're actually running out of innovation opportunities in other markets.
Brendan Iribe -
We are being super selective on who we bring in and really just trying to hire the very best.
Brendan Iribe