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Something I've realized lately, to my shock, is that I am an optimist, in that I think humans are almost infinitely capable of self-change and self-modification, and that we really can build the future that we want if we're smart about it.
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Except in a few cases like Music for Airports, which was a very clear case of noticing a niche [and] saying, "Okay, there's this situation in which people always play music, and nobody has written music for that situation so I'm going to." So, that was a very clear example of spotting a niche and working for it. I have done that occasionally.
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The biggest crime in England is to rise above your station. It's fine to be a pop star. 'Oh, it's great, lots of fun, aren't they sweet, these pop stars! But to think you have anything to say about how the world should work? What arrogance!'
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I don't live in the past at all; I'm always wanting to do something new. I make a point of constantly trying to forget and get things out of my mind.
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John Cage made you realise that there wasn't a thing called noise, it was just music you hadn't appreciated.
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The computer brings out the worst in some people.
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You can't have a relationship with a device whose limits are unknown to you, because without limits, it keeps becoming something else.
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When you build a building, you finish a building. You don't finish a garden; you start it, and then it carries on with its life. So my analogy was really to say that we composers or some of us should think of ourselves as people who start processes rather than finish them. And there might be surprises.
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I do love being in my studio. Especially at night.
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I'd love it if American kids were listening to Muslim music.
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Although cover notes for classical music albums tend to say that the trill of flutes suggests mountain streams and so on, I don't think anybody listens to music with the expectation that they're going to be presented with a sort of landscape painting.
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In the 1960s, people were trying to get away from the pop song format. Tracks were getting longer, or much, much shorter.
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Often, I think you find that you're enjoying certain things, you've got this new way of listening, and you find that you really enjoy the way that sounds on it and the way this other thing sounds on it and the way that other thing sounds on it. So, you're finding a new pleasure that you didn't know about before.
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Most game music is based on loops effectively.
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One way of working is just bring a group of totally different musicians together and encourage them to stick to their guns, not to do the thing that normally happens in a working situation where everyone homogenizes and concedes certain points - so eventually they're all playing in roughly the same style. I wanted quite the opposite of that. I wanted them to accent their styles, so that they pulled away. So there would be a kind of space in the middle where I could operate, and attempt to make these things coalesce in some way. In fact quite a lot of my stuff has arisen from that.
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People always focus on people like me who use synthesizers, right, which are explicitly electronic and therefore obvious. "Ah, yes, that's electronic music." But they don't realize that so is the concept of actually taking a piece of extant music and literally re-collaging it, taking chunks out and changing the dynamics radically and creating new rhythmic structures with echo and all that. That's real electronic music, as far as I'm concerned.
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I hate the way CDs just drone on for bloody hours and you stop caring.
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I've had quite a lot of luck with dreams. I've often awoken in the night with a phrase or even a whole song in my head.
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I always have wanted to know how the whole thing was done, what the process involved. And I don't particularly enjoy that my music is stripped of ancillary details, and it just sort of comes out of this big tap called the Internet like water. I like some of my water to be neatly presented in a bottle. With a label on it.
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I'm bloody awful at multi-tasking.
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Stop thinking about art works as objects, and start thinking about them as triggers for experiences... That solves a lot of problems ... Art is something that happens, a process, not a quality, and all sorts of things can make it happen ... [W]hat makes a work of art 'good' for you is not something that is already 'inside' it, but something that happens inside you.
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Control and surrender have to be kept in balance. That's what surfers do - take control of the situation, then be carried, then take control. In the last few thousand years, we've become incredibly adept technically. We've treasured the controlling part of ourselves and neglected the surrendering part.
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I think audiences are quite comfortable watching something coming into being.
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I'm very opinionated.