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One way of working is just bring a group of totally different musicians together and encourage them to stick to their guns, not to do the thing that normally happens in a working situation where everyone homogenizes and concedes certain points - so eventually they're all playing in roughly the same style. I wanted quite the opposite of that. I wanted them to accent their styles, so that they pulled away. So there would be a kind of space in the middle where I could operate, and attempt to make these things coalesce in some way. In fact quite a lot of my stuff has arisen from that.
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I'm very good with technology, I always have been, and with machines in general. They seem not threatening like other people find them, but a source of fun and amusement.
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I'd rather hold one note for an hour and modulate it so that it means something than play 3,000 notes in 15 seconds.
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I set up situations that involve abandoning control and finding out what happens.
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People always focus on people like me who use synthesizers, right, which are explicitly electronic and therefore obvious. "Ah, yes, that's electronic music." But they don't realize that so is the concept of actually taking a piece of extant music and literally re-collaging it, taking chunks out and changing the dynamics radically and creating new rhythmic structures with echo and all that. That's real electronic music, as far as I'm concerned.
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Human development thus far has been fueled and guided by the feeling that things could be, and are probably going to be, better.
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Control and surrender have to be kept in balance. That's what surfers do - take control of the situation, then be carried, then take control. In the last few thousand years, we've become incredibly adept technically. We've treasured the controlling part of ourselves and neglected the surrendering part.
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You can't have a relationship with a device whose limits are unknown to you, because without limits, it keeps becoming something else.
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I have a definite talent for convincing people to try something new. I am a good salesman. When I'm on form, I can sell anything.
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Stop thinking about art works as objects, and start thinking about them as triggers for experiences... That solves a lot of problems ... Art is something that happens, a process, not a quality, and all sorts of things can make it happen ... [W]hat makes a work of art 'good' for you is not something that is already 'inside' it, but something that happens inside you.
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Everything good proceeds from enthusiasm.
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If you are part of a religion that very strongly insists that you believe then to decide not to do that is quite a big hurdle to jump over. You never forget the thought process you went through. It becomes part of your whole intellectual picture.
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Everything is an experiment until it has a deadline. That gives it a destination, context, and a reason.
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I always use the same guitar; I got this guitar years and years ago for nine pounds. It's still got the same strings on it.
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Nearly all the things I do that are of any merit at all start off just being good fun, and I think I'm sort of building up to doing something else quite soon.
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Another way of working is setting deliberate constraints that aren't musical ones - like saying, "Well, this piece is going to be three minutes and nineteen seconds long and it's going to have changes here, here and here, and there's going to be a convolution of events here, and there's going to be a very fast rhythm here with a very slow moving part over the top of it." Those are the sort of visual ideas that I can draw out on graph paper. I've done a lot of film music this way.
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One of the great breakthroughs of evolution theory is that you start with simple things and they will grow into complexity.
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The English don't like concepts, really, not from a pop star. It's alright if they come from an 'intellectual,', but from a pop star you're getting ahead of yourself. Part of the class game is that you shouldn't rise above your station, and to start talking about concepts if you're in the pop world is getting a bit uppity, isn't it?
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I love San Francisco and Brighton has something of San Francisco about it. It's by the sea, there's a big gay community, a feeling of people being there because they enjoy their life there.
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The whole point of art, as far as I’m concerned, is that art doesn’t make any difference. And that’s why it’s important. Take film: you can have quite extreme emotional experiences watching a movie, but they stop as soon as you walk out of the cinema. You can see people being hurt, but even though you feel those things strongly, you know they’re not real.
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My interest in making music has been to create something that does not exist that I would like to listen to. I wanted to hear music that had not yet happened, by putting together things that suggested a new thing which did not yet exist.
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Ambient music must be as ignorable as it is interesting.
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Ambient music is intended to induce calm and a space to think.
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Don't be ashamed of your own ideas. Most musicians get applauded for sounding like someone else.