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When you're a director, you really live whatever you do.
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In computer animation, every detail has to be thought out, designed, modeled, shaded, placed and lit. The more you add, the more computer memory you need.
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In overseeing both Disney and Pixar Animation, each studio has a unique culture.
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I was born in 1957, so when I was a kid, there wasn't anything called a video game. When 'Pong' came out, it was awesome.
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You never hear of a live-action studio that has been making so-so films looking over at a studio that's making great movies and going, 'Oh, we see the difference - we're using a different camera.'
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I am, by nature, an honest person. I wear my emotions on my sleeve. There is no 'behind closed doors' with me.
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When you take something that's inert, and through motion, give it life, make it appear to be alive, living, breathing thinking and having emotions, that's animation. But when you take something that's live-action, and move a part of it, that's a special effect.
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'Finding Nemo' was originally shot in 3D.
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I love Japan. I love the collision of the modern and ancient worlds coming together in that place. It's so high-tech and cool.
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Animation is the only thing I ever wanted to do in my whole life. I have no desire for live-action or anything else.
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Pixar's short films convinced Disney that if the company could produce memorable characters within five minutes, then the confidence was there in creating a feature film with those abilities in story and character development.
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I've always been thinking in three dimensions, ever since I started working with computer animation in the early '80s.
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At Pixar, after every movie we have postmortum meetings where we discuss what worked and what didn't work.
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When you go into the theatre and the lights dim, you want to entertain people from beginning to end. You want them to be swept up in your story, on the edge of their seats, unable to wait to see what happens next, be blown away and afterwards just go, 'Wow!'
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For me, personally, I will always do G-rated films, which the world needs more of.
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If you think something's stupid, it probably is.
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The Walt Disney Animation studio is the studio that Walt Disney started himself in 1923, and it's never stopped and never closed its doors and never stopped making animation, and it keeps going as kind of the heart and soul of the company.
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At Pixar, we do sequels only when we come up with a great idea, and we always strive to be different than the original.
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I've often heard people say that managing creative people is the hardest thing in the world. 'They're never happy, they drive up the cost of things, blah blah blah.' I just manage people the way I always wanted to be managed. That is, to be creatively challenged, but never to be told what to do.
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Take any movie with an actor you like. Turn your head and just listen to the performance. In some cases, the physical presence remains as strong when you can't see the actor, when it's just the voice.
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I've noticed with my own kids, it seems like they have so much more homework than I did.
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When I was a freshman in high school, I read a book about the making of Disney's 'Sleeping Beauty' called 'The Art of Animation.' It was this weird revelation for me, because I hadn't considered that people actually get paid to make cartoons.
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At Pixar, good ideas may be cut from a film, but they are never forgotten.
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You cannot base a whole movie on just the imagery alone. It has to be the story and the characters.