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I'd love to design a school.
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My sweet spot is figuring out how to make a product that people love and how to refine it to make them love it more. All the rest is business noise.
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'Grand Theft Auto', in its deification of antisocial behavior, is where I heap the most of my scorn.
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The subtle generational cues that make one thing cool and another uncool aren't always obvious to a parent. My children are my dinner-table sounding board. I've come up with some wonderful ideas that they universally dismissed as 'lame.'
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I was actually the manager of the games department of an amusement park when I was at college, so I understood the coin-op side of the games business very well.
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I think 'Something Ventured' is a nice piece because it celebrates venture capital in a unique and powerful way.
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Young adults love to play games and they're thirsty for social interaction, but a lot of bar and restaurant experiences are quite unsatisfactory on the social level. What young people need is a place that has the feel of an unhosted party where they find themselves interacting with like-minded strangers.
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The game business reinvents itself every five years.
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I think in terms of businesses, in terms of things that are really big and marry technology with entertainment. That's where I like to spend my time.
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When I was running Atari, violence against humanoid figures was not allowed. We'd let you shoot at a tank... but we drew the line at shooting at people, with blood splattering everywhere.
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All schools will end up using game metrics in the future.
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A lot of what is wrong with corporate America has to do with a culture filled with antibodies trained to expel anything different. HR departments often want cookie cutter employees, which inevitably results in cookie cutter solutions.
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Many kids with (attention deficit disorder) have been misdiagnosed, they're actually bored with teachers, as most won't even blink at concentrating on video games for hours.
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literally thousands of people have told me over the years that they met their wife or husband playing Pong.
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Everyone who's ever taken a shower has an idea. It's the person who gets out of the shower, dries off and does something about it who makes a difference.
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The truly creative people tend to be outliers.
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I believe there are Steve Jobses all around us. Really, what is happening is that they're being edited out of importance.
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In 1980, Atari was bringing in around two billion dollars in revenue and Chuck E. Cheese's some five hundred million. I still didn't feel too bad that I had turned down a one-third ownership of Apple - although I was beginning to think it might turn out to be a mistake.
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How about keyboards in your mouth? How fast can you type with your tongue? People will think you're just masticating, when you're really talking to your girlfriend.
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Hire for passion and intensity; there is training for everything else.
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I try to get a vision of the future, and then I try to figure out where the discontinuities are.
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Creativity is every company's first driver. It's where everything starts, where energy and forward motion originate. Without that first charge of creativity, nothing else can take place.
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I always loved both 'Breakout' and 'Asteroids' - I thought they were really good games. There was another game called 'Tempest' that I thought was really cool, and it represented a really hard technology. It's probably one of the only colour-vector screens that was used in the computer graphics field at that time.
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Being your own boss is much superior to working for the man. Including working for your father.