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I often get painted as the guy who's trying to tell other people what to make and what to like, and that's really not my goal, but I believe so passionately that games can be more than a lot of people think they can.
Warren Spector -
I have no interest in guys who wear armor and swing big swords.
Warren Spector
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The reality, for me at least, is that the finest recreation of a paper game, played on computer, pales in comparison with the actual, face-to-face experience.
Warren Spector -
We live in a world of virtual goods where none of us own the 0s and 1s. What are you going to do?
Warren Spector -
Hey, if we didn't overcharge for our product - guess what - people wouldn't have to buy used games.
Warren Spector -
The fact is most computer roleplaying games that offer a zillion highly specialized skills end up with nine-tenths of a zillion skills that every player quickly realizes aren't worth the experience points to buy.
Warren Spector -
Every game has to teach you how to walk, run, talk, use.
Warren Spector -
I'm a big believer in pushing things too far and forcing people to pull you back.
Warren Spector
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The heart of the gameplay is still about choice and consequence, which is what I've been doing since the '80s.
Warren Spector -
We're not going to do a Facebook game aimed at 35-year old women about farming.
Warren Spector -
On the small scale, 'Ico,' I think, actually delivered a small new thing: holding a character's hand and really feeling like your job is to rescue this person, and establishing a personal connection.
Warren Spector -
I would love to take 'Ultimata Underworld' and literally update the graphics.
Warren Spector -
Finney is about the best writer of time travel stories ever, and I adore time travel stories - have to make a time travel game someday!
Warren Spector -
The only thing I insist that everybody do is there has to be a basketball court in every game I do, and - with one exception, I let them get away with it once - you can actually shoot a ball through the basket in every game I've made.
Warren Spector
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I was an independent developer and started Junction Point in January of 2005.
Warren Spector -
For me, the cool thing is doing things that could only be done in gaming.
Warren Spector -
My greatest joy is seeing parents and kids playing Disney 'Epic Mickey' together, handing the controllers back and forth, helping each other out.
Warren Spector -
I have got no problem with used games. I've bought plenty of used games.
Warren Spector -
My first encounter with video games was pretty conventional. I was travelling with my parents - we used to take long cross country trips in the United States every summer - and we went into a restaurant where there happened to be a Pong machine, and I was... a lot of quarters went into that Pong machine, let's just say.
Warren Spector -
The Disney archives, it's 84 years of history. The one way in which I feel I'm a kindred spirit with Walt Disney is that neither one of us ever throws anything away. He never threw anything away.
Warren Spector
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For most developers, that kind of situation – a player figuring out how to do something that the designer didn't intend – to most developers, that's a bug. For me, that's a celebration.
Warren Spector -
Let me tell you, writing comics is as hard as anything I've ever done - for me, at least. I'm now officially in awe of guys who can crank out multiple books a month and maintain a high level of quality. Comics are completely different than any other medium I've dabbled in.
Warren Spector -
If we're going to reach a broader audience, we have to stop thinking about that audience strictly in terms of teenage boys or even teenage girls. We need to think about things that are relevant to normal humans and not just the geeks we used to be.
Warren Spector -
I want content that is relevant to my life, that is relevant to me, that is set in the real world.
Warren Spector