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Whether it's as the hero of an adventure story, as teacher and friend, as icon on watch, shirt or hat - everyone knows Mickey Mouse.
Warren Spector
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On the small scale, 'Ico,' I think, actually delivered a small new thing: holding a character's hand and really feeling like your job is to rescue this person, and establishing a personal connection.
Warren Spector
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Ideas are nothing. They're irrelevant. If you think your idea is so important, you're doomed. The reality is if you don't like one idea, I've got 299 more. If I tell you my idea, and you can execute better against that idea than I can - great; I get to play a terrific game.
Warren Spector
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I have no interest in guys who wear armor and swing big swords.
Warren Spector
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We're not going to do a Facebook game aimed at 35-year old women about farming.
Warren Spector
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The reality, for me at least, is that the finest recreation of a paper game, played on computer, pales in comparison with the actual, face-to-face experience.
Warren Spector
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I would love to take 'Ultimata Underworld' and literally update the graphics.
Warren Spector
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I was an independent developer and started Junction Point in January of 2005.
Warren Spector
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I started playing video games, and in 1978 I discovered Dungeons & Dragons and started game-mastering and writing my own adventures and creating my own worlds.
Warren Spector
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I'm a big believer in pushing things too far and forcing people to pull you back.
Warren Spector
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Every game has to teach you how to walk, run, talk, use.
Warren Spector
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I have never been assigned a game, I have never made a game I didn't want to make. I've never done anything just to make somebody some money.
Warren Spector
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The heart of the gameplay is still about choice and consequence, which is what I've been doing since the '80s.
Warren Spector
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We live in a world of virtual goods where none of us own the 0s and 1s. What are you going to do?
Warren Spector
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I kind of get a next-gen game machine, but competing for the home entertainment business? We'll see how that goes.
Warren Spector
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I think plenty of games - from 'Thief' to 'Zelda' - have shown that sneaking around can be fun.
Warren Spector
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If we're going to reach a broader audience, we have to stop thinking about that audience strictly in terms of teenage boys or even teenage girls. We need to think about things that are relevant to normal humans and not just the geeks we used to be.
Warren Spector
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I have got no problem with used games. I've bought plenty of used games.
Warren Spector
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The Disney archives, it's 84 years of history. The one way in which I feel I'm a kindred spirit with Walt Disney is that neither one of us ever throws anything away. He never threw anything away.
Warren Spector
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Oswald is an interesting character. Disney lost the rights to him in 1928 to Universal, who was distributing the cartoons and basically handed him over to Walter Lantz.
Warren Spector
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The only thing I insist that everybody do is there has to be a basketball court in every game I do, and - with one exception, I let them get away with it once - you can actually shoot a ball through the basket in every game I've made.
Warren Spector
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For most developers, that kind of situation – a player figuring out how to do something that the designer didn't intend – to most developers, that's a bug. For me, that's a celebration.
Warren Spector
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For me, the cool thing is doing things that could only be done in gaming.
Warren Spector
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I remember on Deus Ex there was one programmer - Alex Durand, a guy who still works for us - he decided he was going to get through the game without ever using a weapon. I would never think to do that. And that's fine.
Warren Spector
