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Surprisingly, I think if you're known on the Internet, you're probably an introvert.
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Social media is an amazing tool, but it's really the face-to-face interaction that makes a long-term impact.
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I think the whole definition of a geek is somebody being passionate and focused, and being proud of saying that they're passionate and focused, on a narrow range of subjects.
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My favorite 'Mister Rogers' episodes were always the ones where Mr. Rogers would go into the community.
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Now that we've transitioned to more Smart TVs, where people are broadcasting their cable box, I hope that Geek & Sundry is something that people will click on in the future, knowing that they're going to get content that they love.
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I've played pretty much every single-player RPG there is, has been, ever will be. But as far as the MMOs go, especially with the voice chat, it becomes like hanging out with your friends in a chat channel, and you're playing at the same time. So it becomes a lot more social than people would probably think.
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My goal with every show we put on Geek & Sundry is to make it that big of a success, not just within the video but within fandom itself.
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I think every role is always exciting and intimidating. I've never had a role where I wasn't intimidated by it.
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I'm super excited about gaming always. That's the thing that I geek out over; those are the vlogs that I'm surfing if I'm not already playing a game at night.
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Hollywood typecast me as the secretary. I could have worked as the quirky secretary for the rest of my life, but I decided not to do that.
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'TableTop' is packed with gaming celebrities and independent game creators. This is a huge subculture that really doesn't have a vehicle to rally around or educate people with.
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Just because you have star power and a huge marketing budget, you can see from some professional web series, it doesn't equal views.
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I'm in a very fortunate position, in that if I had an idea, and I could do it on a web budget, I could probably get it made; it's just a question of finding the time to really develop it, because I don't want to make anything that I don't believe in 100 percent.
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I think Hollywood has seen what fandom can do for a project. You can definitely see that when you go to Comic-con.
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I came from a dance background, so that's what I did my whole teenage years. I was at the dance studio a lot. It just becomes your social scene and part of your life.
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I learned that lack of budget can be overcome by fan passion if you can get your content to the people who like what you do.
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My goal in creating Geek & Sundry was to create a community based around web video, and we've accomplished that, especially on our budget.
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People don't teach you how to handle the workload that comes from a little bit of success, and it's something I'd never had to handle, because I'd been rejected for so long.
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I'm definitely more of a 'think game' kind of girl. I'll read every single dialogue and codex entry and lore entry. I really do love projecting myself and creating my character.
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I think the more web video there is, the more press you'll get, as well as all the people who want to tell stories that haven't been told before but can't do that on TV because different stories are a risk.