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I wanted to look at the mentality that can breed that sort of intensity, that kind of cutthroat, pressure-cooker feeling, especially a form of music like jazz, that should be - or you'd think should be - all about liberation and improvisation and everything.
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I hadn't seen that many movies that really go deep enough into the fears of playing music or the language that musicians can use to treat each other or, like, the way that you can see it dehumanize and the way that it can feel like boot camp.
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In a weird way, I'm always going to ground myself. I'm an insecure kind of pessimist, but I'm always kind of waiting for the other shoe to drop.
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Practicing is not normally fun. Sometimes people say they're practicing, but they're really just enjoying themselves and the instrument. That's not real practice.
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I like the idea of working my way up. I don't feel impatient to immediately jump into something that could literally bring down a studio if I don't do it well.
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The first thing I did as a child was draw. I wanted to make animated movies. I think Disney's 'Cinderella' was the first movie I ever saw. 'Peter Pan' was the first movie I ever saw in the movie theater. I grew up with 'Dumbo' and 'Pinocchio' and 'Sword in the Stone.' Those were the movies I wanted to make.
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What I love about jazz is that it's full of legends, full of myths. It's an oral history because it started in New Orleans and Kansas City, under the radar.
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I love movies where you can sense that the director risked biting off more than they can chew.
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I love the ending of 'The Wrestler.'
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What's great about musicals is their energy and go-for-brokeness - stopping the story to sing and dance. How can you not love that?
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I was interested in music and making movies about musicians, but my own experiences, and doing what it felt like for me to be a drummer? Nah, I wasn't interested in that.
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I feel like a lot of directing is casting.
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If you're on the varsity team, the responsibilities are a lot bigger and there's more stress, but you also walk around feeling probably like you can hold your head high.
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I guess I'm kind of interested in that elusive search for a bond between life and work and between compassion and competitiveness. There's always something at the end you have to find to live a full life, but it's hard to find.
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I was a kid living in New Jersey, who – I'd wanted to make movies since I was a little kid, so that came before music for me. But I started playing drums just as a hobby, and I wasn't even really into jazz that much.
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I was in this public high school in Princeton, and it had this topnotch jazz program - if you were a musician of any kind of caliber, your holy grail was to be in that orchestra. It was that claim to fame of the school, of the town, other than the university. But it was better than the university band.
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The end result of my personal story is that I became a really good drummer, and I know myself well enough to know that I wouldn't have without this really tough conductor and this really cutthroat hostile environment I was in.
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People aren't inherently sympathetic.
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There something to be said for having even unrealistic dreams. Even if the dreams don't come true - that, to me, is what's beautiful about Los Angeles. It's full of these people who have moved there to chase these dreams.
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The go-to reflex all over Hollywood is still likeability. I've always had a problem with it because I think I have a weird barometer in the sense that some of the characters I've cared about the most in movies are characters that are often thought of as despicable.
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I like movies that are specific. Movies that home in on a very specific subculture, a specific discipline, a specific world.
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'La La Land' is about the city I live in. It's about the music that I grew up playing; it's about movies that I grew up watching. Even the big spectacle of the movie feels private to me in that way.
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When someone is playing drums, they aren't actually moving around a space; they're just moving their arms and limbs. They're stuck behind the drum set. So to film someone playing the drums and make it feel as kinetic as a car chase or a shootout or a battle scene was the challenge.
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It's easy to show terrible people's behavior on screen, and we all just kind of nod and go, 'Isn't that terrible.' It's more interesting when you can show terrible behavior in the interest of something good.