-
Zombies - obviously they're doing it in a much more expansive way on The Walking Dead - basically, what you used to do is you put a bunch of goo on an actor and have them shamble towards you, and it's a very effective creature. It always has tremendous impact, just that feeling of death coming for you; that's universally accepted.
David Hayter -
All sizes of film sets have the same level of excitement and friction and tension and then vast sections of boredom that define the process, so I love it all.
David Hayter
-
To turn a human being into a part-canine or lupine creature takes a good deal of artistry and money.
David Hayter -
While the storytelling in games is getting so much better, you look at something like Grand Theft Auto V, which I thought was really beautifully written, it doesn't really need a movie because it is a movie. So I think you need a unique game - you either need an incredibly talented writer and director to come in and put together an amazing vision, or you need a game like Metal Gear, which is very cinematic, has a huge amount of history behind it, but whose cinematic experience is very different from what you'd get in a theater.
David Hayter -
Now it's been fifteen years, nine games, and an enormous blast to undertake. If it were my choice, I would do this role forever. To hear anyone else's voice coming from Snake's battered throat, makes me a little ill, to be honest.
David Hayter -
A vampire is very easy; you just take a very good-looking actor, put some teeth on them, make them pale, and you're there.
David Hayter -
Acting is the most pure fun as far as jobs go, but it can be limiting in terms of freedom of expression. You are never the master of the story, just a part of it. But writing and directing give you the power of the gods.
David Hayter -
The most challenging work is producing. The physical act of getting a production up and running is extremely taxing, and you never have any guarantee that your years of work on any given project will ever bear fruit.
David Hayter