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Zombies - obviously they're doing it in a much more expansive way on The Walking Dead - basically, what you used to do is you put a bunch of goo on an actor and have them shamble towards you, and it's a very effective creature. It always has tremendous impact, just that feeling of death coming for you; that's universally accepted.
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It's important to continue to change and evolve in the way that the comics change and evolve.
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A vampire is very easy; you just take a very good-looking actor, put some teeth on them, make them pale, and you're there.
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While the storytelling in games is getting so much better, you look at something like Grand Theft Auto V, which I thought was really beautifully written, it doesn't really need a movie because it is a movie. So I think you need a unique game - you either need an incredibly talented writer and director to come in and put together an amazing vision, or you need a game like Metal Gear, which is very cinematic, has a huge amount of history behind it, but whose cinematic experience is very different from what you'd get in a theater.
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Now it's been fifteen years, nine games, and an enormous blast to undertake. If it were my choice, I would do this role forever. To hear anyone else's voice coming from Snake's battered throat, makes me a little ill, to be honest.
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To turn a human being into a part-canine or lupine creature takes a good deal of artistry and money.
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Acting is the most pure fun as far as jobs go, but it can be limiting in terms of freedom of expression. You are never the master of the story, just a part of it. But writing and directing give you the power of the gods.
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When I was a kid I was really into horror films. I watched every single horror film that came out in the 80s.
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The most challenging work is producing. The physical act of getting a production up and running is extremely taxing, and you never have any guarantee that your years of work on any given project will ever bear fruit.
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All sizes of film sets have the same level of excitement and friction and tension and then vast sections of boredom that define the process, so I love it all.