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Don't be afraid to convince yourself that your business is incredible, but don't expect others to be convinced without solid data to back it up. Ideas can be a worth a lot, but they are usually not. Execution is everything.
Palmer Luckey -
I've been a bit of an electronics enthusiast and maker for a long time. I actually started the forum called ModRetro. It's an electronics enthusiast community that focuses on modifying vintage game consoles, and it's actually one of the larger game console modification forums on the Internet.
Palmer Luckey
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Any real virtual reality enthusiast can look back at VR science fiction. It's not about playing games... 'The Matrix,' 'Snow Crash,' all this fiction was not about sitting in a room playing video games. It's about being in a parallel digital world that exists alongside our own, communicating with other people, playing with other people.
Palmer Luckey -
I started attending community college when I was 14 or 15, just doing general education stuff like history and mathematics. Then I went on to California State University Long Beach to pursue a degree in journalism. And then I ended up dropping out to found Oculus.
Palmer Luckey -
I'm the most optimistic guy about VR out there. I have crazy visions of what we'll be doing in the future.
Palmer Luckey -
Focus comes a lot more easily when you desperately want the results of your own work - nobody else is going to do it for you.
Palmer Luckey -
The Arab Spring is kind of a perfect model for how people are going to use technology to act collectively in their own interest in the future. There's never been a revolution that was coordinated by social media to the degree that the Arab Spring was.
Palmer Luckey -
There are times, especially when I was just getting into PC gaming, where I spent way less time playing than obsessing about the quality of the play.
Palmer Luckey
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I'm a huge gamer. I'm very excited, and the idea of the Rift was as a headset that was designed around the specific uses of VR gaming. But I'm excited about a lot of stuff that's outside of it, because I was a VR enthusiast. I want VR to be the thing that we all live in, that we all use for everything, not just games.
Palmer Luckey -
Virtual reality is inevitably going to become mainstream - it's only a question of how good it needs to be before the mainstream is willing to use it.
Palmer Luckey -
Once you have perfect virtual reality, what else are you supposed to perfect?
Palmer Luckey -
Virtual reality is a tough sell for a software developer. They have to convince investors that not only are they going to build a good game, which is what they normally have to do, they have to convince them that it's going to be a good game and that virtual reality will be successful.
Palmer Luckey -
A lot of people, even if they know what VR is, see it as this tool to go in your basement and play Halo.
Palmer Luckey -
VR is going to become something mainstream, but it's not going to happen right away. You just don't have the horsepower to make it happen on a device, much less a cheap enough and comfortable enough device that a normal consumer is going to want to have.
Palmer Luckey
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I wanted to play games in the best way possible, a way that was better than anyone else would have access to. As time went on, it became clear that VR was actually feasible on a large scale at a low cost, and at a quality far beyond what I had been hoping for.
Palmer Luckey -
If I grew up in 'da hood,' it would make my story so much more interesting - if I had something to escape from. I had a pretty good life. My parents weren't rich; they weren't poor. I wasn't trying to escape from anything. It was always just the pursuit of something cooler.
Palmer Luckey -
Ever since I was 15, I've tried to act and talk as if I was a public figure because I was sure that I would be one day and wanted to be prepared.
Palmer Luckey -
I think probably the majority of political actions don't go the way people are going to go. Just because there were unexpected consequences and maybe not the resolution people would have liked to have been seen doesn't mean it was less valid of an action.
Palmer Luckey -
It's going to be so obvious when something isn't well made for VR. People are going to use the best VR content. That's the stuff that's going to get shown to people. That's the stuff that's going to get demoed. That's most of what people are going to buy.
Palmer Luckey -
If you have perfect virtual reality eventually, where you're be able to simulate everything that a human can experience or imagine experiencing, it's hard to imagine where you go from there.
Palmer Luckey
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I'm a huge fan of online communities. I think that asynchronous internet-based communication forums such as Reddit and other discussion forums are one of the best things that could possibly have happened to collaborative invention. The Rift certainly would not exist without forums.
Palmer Luckey -
The whole thing with VR is that it doesn't matter, local versus networked gaming. The goal in virtual reality isn't to have people sit in the same room with headsets on.
Palmer Luckey -
I was interested in virtual reality for several years even before working at USC, it wasn't an interest that started there at all. In fact, when I started working at USC, I already had prototypes of the Rift that were very similar to the final design.
Palmer Luckey -
I'm really familiar with what Cardboard's doing; it's not a novel concept. Cardboard is in many ways a direct ripoff of FOV2GO, a project I helped work on when I was at ICT, and it was fairly well known in the academic VR community.
Palmer Luckey