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The mystical pregnancy is one of the tropes that I loathe the most because while other tropes represent women in stereotypical ways, this one hits us on a biological level.
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If you want to get to know a character, learn about their interests, goals or desires, their butt is probably not going to give you that information.
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It's both possible, and even necessary, to simultaneously enjoy media while also being critical of its more problematic or pernicious aspects.
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There’s no such thing as sexism against men. That's because sexism is prejudice + power. Men are the dominant gender with power in society.
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It gets worse and worse, it reinforces this idea of women as sexual objects, right; there's this idea of women as playthings for their amusement... that we are not meant to be treated with respect.
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Since mobile, indie and retro inspired games are built on a legacy of inequality in the medium the new wave of 80s and 90s nostalgia has brought with it a resurrection of the worst of the old-school damsel in distress stereotypes. Indeed, many of these new titles essentially function as
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Why are ... female characters in combat roles wearing high-heels? With all the fighting, running and climbing these women have to do, dressing them in high-heels is clearly a decision rooted in sexualized aesthetic pleasure rather than believability.
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For this video I tried to get a glimpse of Batman's rear end, but it's as if his cape is a piece of high-tech Wayne-Industries equipment designed to cover up his butt at all costs.
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Well maybe the princess shouldn't be a damsel and she could save herself.
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Not a coincidence it’s always men and boys committing mass shootings. The pattern is connected to ideas of toxic masculinity in our culture.
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Princess Peach is in many ways the quintessential stock-character version of the damsel in distress.
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On the GamerGate Controversy: Ethics in journalism is not what's happening, in any way.
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When the media we create excludes girls and women, fails to depict them as leaders and innovators or treats them as little more than side-kicks, love interests and sex objects, is it any wonder that women are systematically excluded and under-represented in so many careers and leadership positions?
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Anita Sarkeesian: For me, the big picture has always been culture change, and pop culture was just a vehicle and a medium through which cultural change can happen or it can be influenced by; so it’s not actually about video games. But it’s about video games, right?