Game Quotes
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I’m not trying to hate on nobody. I love everybody that works towards what I was working towards. It’s a hard game, it’s a hard life.
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There's a myth that free-to-play is cheaper than a $60 game. It's just elastic. For some users, it winds up being a lot more expensive. I would have paid $150 a year to get a better version of FIFA.
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We have three sessions to bat tomorrow and we need to take the game deep into the fifth day.
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There were a lot of days when I thought maybe this isn't what I should be doing. There've been a lot of days where you get to the point where you're like, "I don't know if I've got the will to even do this." It's the type of game that doesn't let you walk away so that's what happened, I just kept coming back to it until something really happened for me.
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Any competitor would be frustrated in that moment... but it certainly made sense what Coach Kubiak did for the playoff run. I got replaced by Peyton Manning... I think we all know who is going to play in the game.
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There's times in games where I feel like I can manipulate and control the game by doing a lot of things. And then there's times where I feel like I'm not inside the flow of the game.
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There is but one game and that game is baseball.
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I can't worry about techs. I've got to play my game.
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They played well. There wasn't much we could do... I think we're a good team but in curling anything can happen. One shot can make or break the game.
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I think that it's perhaps harder to learn from victory than it is from defeat. I think that we don't want defeat. We don't want defeat in sport. We don't want defeat in life. How are we going to be beaten? All right. We have to deal with those things. What's going to cause us to lose the game, whatever the game might be?
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Success is a game, you must want to win.
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It was not that long ago when the accepted wisdom in football was that the running game had to be established - that was always the obligatory verb: established - before passes could become effective. My, we know how that has changed. Now the pass is established from the get-go, and running is an afterthought.
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I always feel that a viewer has an expectation about every moment of the film and where it's going, so if I act against that, I've created a twist. In fact, it becomes a kind of game with the expectations of the viewer. This is the superficial appearance. In the layer beneath, there is a hidden theme.
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I'm not saying that just because you're a great player you'll be a great manager but people like John Barnes have a knowledge of the game you'll never find in any coaching book.
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I'll do whatever it takes to win games, whether it's sitting on a bench waving a towel, handing a cup of water to a teammate, or hitting the game-winning shot.
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With 'Rage,' it was a little bit different because this was going to be the public's first interaction with the 'Rage' IP. Early on, right after the tech demo, there was some marked concern internally how much of a bad thing it would be if the game went out and it wasn't well released and people got a bad taste off it.
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To go up 2-0 and then lose that lead and draw the game was something we could not have foreseen. That is something which has to be sorted.
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I remember the first year at the Game Developers Conference I wore these big red giant knee-high boots. Nobody cared. You can wear anything you love, because that's what you do in games. You make yourself who you want to be.
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It's what happens when you've been in the game a long time. We had to grow up in a very public way.
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The English don't like concepts, really, not from a pop star. It's alright if they come from an 'intellectual,', but from a pop star you're getting ahead of yourself. Part of the class game is that you shouldn't rise above your station, and to start talking about concepts if you're in the pop world is getting a bit uppity, isn't it?
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This morning I was standing in the shower and thought how I was sick of losing and how it was about time I had a big game.
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I was 14 when I lost them his front teeth. The main thing was, we won that game, so I was the happiest. You hate to lose yohur teeth and the game, too.
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If you make it a game, gamers will play it no matter what your motivation is in making it.
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In the game of Dawn Card-Castles, fifty-two playing cards are stacked up into a castle in a draught-free space: the player can determine the dreams of the next night if he awakes before the castle collapses. Those players who wish to dream of Romance build their castle with the seven of hearts.