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In 1947, Porsche began work on its 356. In many ways, it was like the original iPhone. It wasn't perfect. It was underpowered. But it was streamlined and aerodynamic.
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Facebook needs to maintain its vise-like grip on our attention to become a conduit of not only advertising but also commerce, so that it can take a cut of everything.
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Our entire society is rooted around the idea of more, and longer has become the measure of success.
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Apps have become a preferred way of accessing information on mobile devices.
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Technology is now part of the social fabric; it is what is causing dislocation. It is the cause of fear amongst all of us.
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Apple continues to make ever-thinner devices with a superlative build and a luxurious feel. What the company has achieved beneath the surface is worth even more praise.
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Just as two people can have similar personalities, two companies can have a remarkably similar approach to business.
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Ideally, Facebook would take all our clicks and information and would magically give us everything we want, without us even knowing we want it.
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There's only one way to succeed: Show up, work hard, and do everything right. Regardless of who you might be or what kind of job you may have.
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In the touch-based mobile device era, folks need to think of ways to have a single technology stack married to the ability to create unique experiences for different devices.
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By now, we all know that our every move online can be tracked and traced, and that, ideally, services learn from and adapt to customers based on an artful deployment of that data.
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The lens through which I view the media world is pretty simple: If you are in the business of sucking up attention, then you are in the media business.
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Facebook has gone from a nice-and-boring social network to becoming an identity layer of the web. It is where nearly a billion people are depositing the artifacts of civilization in the 21st century - photos, videos, and birthday wishes.
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When I see Kickstarter, I don't see a company. Instead, I see a social movement. I see people doing things for people.
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The digitization of our society is a challenge that is both legislative and philosophical.
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Living a 24-hour news life has come at a personal cost. I still wake in middle of the night to check the stream to see if something is breaking, worrying whether I missed some news.
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In the digital realm, companies are free from the friction of producing physical goods, and as a result, we see companies like Google go from zero dollars in revenues to billions at a much faster rate.
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My definition of media? 'Anything which owns attention.' This could be a game or, perhaps, a platform. Ironically, the media tends to associate media with publishing - digital or otherwise - which, in turn, is too narrow a way to consider not only the media but also the reality of the competitive landscape and media-focused innovation.
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The early entrants into the world of A.R., as with its cousin virtual reality, were disappointing: the phones were too weak, the networks were too slow, and the applications were too nerdy. But now the technological pieces are in place, and a whole generation - much of which is on Snapchat - has come to consider the camera almost a third arm.
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When I look at Kickstarter, I see small businesses that have been funded by their customers. I see the acceleration of this shift away from the industrial manufacturing ideology to more of a maker economy. And I also see an idea so powerful that the company name has become a verb.
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For me, stories are like Lego blocks. If I don't put one down, I can't put the next one down.
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As an online journalist, newswire journalist, newspaper writer, I wrote every day. My whole thing was, 'I have to write and report and write every day.' That was my thing.
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Whether it is through stock-market trading or the sale of hotel rooms, the Internet has a way of bringing deflationary forces to all businesses that were hitherto inefficient and involved many middlemen.
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For a while, I have had this theory that we, as a society, are coming to the end of the mass production, industrial phase of the human race.