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A lot of the greatest artists, their work is always about life and the world. I think there needs to be that for video games.
Jenova Chen -
For adults to enjoy something, they need to have intellectual stimulation, something that's related to real life.
Jenova Chen
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A teenager can find lots of games, but that's not necessarily true for adults over 30. As you get older, you desire more intellectual, emotional experiences. If you look at film, there's many different genres. No matter how old you are, you can find the type of movie you like. That's a sign of a mature medium.
Jenova Chen -
I was not grown up in the U.S., nor in Japan. In order to create a video game that people around the globe can enjoy and relate to, I can't draw things deeply rooted in the local culture that I'm not familiar with. That's why we are not doing games about football or samurai.
Jenova Chen -
The focus of 'Flower' is emotion and to make you feel peaceful.
Jenova Chen -
What I find the most interesting about games is the feeling of accomplishment. I think this is an emotion that cinema can't do and books can't do. You feel like you've personally accomplished something. You feel you get better at something.
Jenova Chen -
We tried to just convince big publishers like EA or other people to make games like 'Cloud'... It's just almost impossible.
Jenova Chen -
In the free-to-play industry, the most money-making games are often coming from making people fighting against each other and really hating each other and wanting to revenge, so they spend more money to dominate.
Jenova Chen
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Creativity is not talent but attitude.
Jenova Chen -
I grew up in Shanghai, a big urban city.
Jenova Chen -
I would rather see a game where you play to feel happier and to make other people like you and to make the people you care about happy.
Jenova Chen -
I feel, as a game maker, we are responsible to make content that stretch the ruling structure and emotions so that everyone can enjoy.
Jenova Chen -
I'm a game designer, so I care about the whole experience.
Jenova Chen -
When I was a teenager, I felt my life was constrained by rules, school, my parents. I wanted to feel like I was empowered and different; that's why superheroes, comics, manga, and video games filled my needs. When I got older, I realized power is not free; it comes with responsibility.
Jenova Chen
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'Cloud' and 'Flower' are very much egocentric about my own expression. 'Flow' is more utilitarian, and 'Journey' is more about collaboration between various creative voices in the team.
Jenova Chen -
Seeing games become more of a young person thing, I feel like a toy I grew up with has been left behind. I don't want to. I want this thing to be respected by adults. I want this thing to be growing with me. It's important to have games that could be more nuanced and reflective of the real world and relevant to adults.
Jenova Chen -
I always have a problem playing text-heavy games. I'm a slow reader. I don't speak English well. As a kid in China, trying to play these games, I just wanted the text to go away.
Jenova Chen -
Nothing truly bad happens. There's always good and bad in any changes.
Jenova Chen -
I was very impressed with the scope and scale and impact that came from originally one person making 'Minecraft.' It's inspiring for me to think how our team can do more with less.
Jenova Chen -
If our games can help people, that's the best reward we can get.
Jenova Chen
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A great painter can paint something really complex, but they can crystallize it into something really simple.
Jenova Chen -
Designing a game can be like a Japanese garden. It's not what you put in but how much you take away.
Jenova Chen -
The struggle we went through in the last year of 'Journey' was pretty insane, and I think that is also why, when I was working on the struggle level, I was able to channel my own struggle into the game.
Jenova Chen -
Video games have always been a part of my life.
Jenova Chen