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If our games can help people, that's the best reward we can get.
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I like technology, but the blockbuster games use it for the same thing over and over again.
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Video games have always been a part of my life.
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I would say 'Flower' had a story. It is told through the environment.
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I was very impressed with the scope and scale and impact that came from originally one person making 'Minecraft.' It's inspiring for me to think how our team can do more with less.
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'Flower' is about the sublime.
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Our vision is for games to offer a wide variety of different experiences and attract all kinds of gamers and nongamers.
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I really like 'ICO' and 'Shadow of the Colossus.'
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If a game is meant to be played by everybody, it deserves to be on multiple platforms so everybody can play it.
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When I read a good story, I often start thinking, 'Should I live my life according to what this character chooses and values?' It makes me think. I feel like I grew up to be a more mature person while thinking about character development in these fictional situations.
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If you can imagine the delight of visiting a theme park where lasting memories are made, we envision 'Sky' will sometimes feel like that.
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We founded thatgamecompany to push the boundary of video games as an interactive medium.
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I think that our language, culture, age, fortune, property, and our fame is all a facade. In the end, we're all the same.
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Each game we make, we like to introduce an emotion that is rarely experienced by gamers in the console game industry.
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'Journey' is a way for us to explore the crossing, the intersection of our lives between each other.
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I feel like that nature has this great power.
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It's stressful when you run a company.
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I always thought if I was born 2000 years earlier, I would be a monk, probably carving a monastery or some giant pantheon buildings.
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Thatgamecompany was founded with the philosophy that games are a form of entertainment, and entertainment is the food for emotion.