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We try really hard to avoid those conventional experiences, these adrenaline rush, anger, competition, violence. We intentionally avoid that. We try to create a game that's serene and tranquil and filled with love.
Jenova Chen -
A lot of people asked us why 'Journey' didn't let them play with friends or family, and obviously we had a reason - because that would have defeated the purpose of the game. But for a game to be truly be accessible to both children and adults and to men and women, it has to allow people to play with the ones they love.
Jenova Chen
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Language is very deceiving. In certain languages, there is certain vocabulary that doesn't exist in other languages. It totally changes how people feel about things.
Jenova Chen -
Every artist wants his or her work to connect with someone. I think that's why people make art.
Jenova Chen -
When I designed 'Flower' I was thinking about making it a positive, almost like a self-healing experience. It's like therapy.
Jenova Chen -
When humans are hungry, they look for food. But they are also hungry for certain feelings. They go out to look for entertainment - from music to movies to novels to games - to satisfy their emotions.
Jenova Chen -
For 'Journey' to create a sense of smallness and a sense of awe will encourage the players to be together and exchange emotions. When you put the two players together online and put them in a difficult environment, they will create a bond.
Jenova Chen -
Humans are lazy but not stupid.
Jenova Chen
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There are many sides of the urban life that I dislike, but there are many sides I am deeply in love with and attached to.
Jenova Chen -
Games have to be relevant intellectually.
Jenova Chen -
Look at the genres women like: a romantic comedy game doesn't exist. Few examples of a documentary game exist. What is the equivalent of a real drama game? They don't exist. Emotion with that complexity for a more mature, older audience are necessary to make medium-like video games healthy so it can be highly respected like the film industry.
Jenova Chen -
I just feel like I'm on a quest to fail if I try to even compete with myself.
Jenova Chen -
My dream is to make everyone love video games.
Jenova Chen -
We are all born alone and die alone. The loneliness is definitely part of the journey of life.
Jenova Chen
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A strong story can move me to tears, and it doesn't matter whether it's a science-fiction or fantasy world. It's about what happens to a person, the choices they make. That's what's interesting.
Jenova Chen -
With 'Journey,' we created an emotional arc for two different scenarios. So, if you play alone, it's a good game. You have what we think is a complete emotional arc. You will feel, I guess, a sense of transformation in the single-player. Because it's a hero's journey.
Jenova Chen -
Even in film, books, and music, there's always action - there's always rock and roll. Young people appreciate that kind of experience.
Jenova Chen -
At TGC, we are firm believers in the value of making games that respect our players.
Jenova Chen -
I studied Computer Science when I was in my undergrad and minored in Digital Art & Design.
Jenova Chen -
I grew up with games. It changed my life. It changed my social relationships with my friends. It defined my childhood. It's something I really cherished.
Jenova Chen
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When we approach games, we're always emotional-focused, so if a free-to-play business model works against the emotion, we won't use it. If it actually works well with the emotion, or if we can come up with a new way to do monetization that's different and that's unique for the game, I would go for that.
Jenova Chen -
Any established media, such as literature, music, or film, offers a wide variety of experiences touching emotions from the very primal to the deeply complex. No matter who the audience are or what kind of mood they are in, there will always be something right for them. Video games, as a fast-growing new medium, is on its way to catching up.
Jenova Chen -
'Journey' was very much inspired by Joseph Campbell's work for 'The Hero's Journey,' but, from among his works, I like 'The Power of Myth' best.
Jenova Chen -
I don't believe in a particular god, but I believe in the unknown. I believe that there's something bigger than us.
Jenova Chen