John Carmack Quotes
Developing games for the PC and consoles is all about everything and the kitchen sink. In many ways, you don't have design decisions to make. You do it all. So I enjoy going back to making decisions about what's important as I'm working on a game.
John Carmack
Quotes to Explore
I never wanted to be one of those 'Where are they now?' kids.
Malcolm-Jamal Warner
I had different bands. I played with the Acoustic Warriors for the most part, without girl singers. It was the same kind of sound, acoustic guitar, bass, with violin and sometimes accordion, and the guys would sing, that kind of thing.
Dan Hicks
We play a hip-hop song and suddenly 25 people on the left jump up and put their hands in the air; then you play Lost Cause and they're like, I don't know about this one.
Beck
2005 was a great year for me for fantastic roles that nobody saw.
Oliver Platt
I simply haven't the nerve to imagine a being, a force, a cause which keeps the planets revolving in their orbits and then suddenly stops in order to give me a bicycle with three speeds.
Quentin Crisp
I love acting but I also love writing, especially comedy.
Sally Hawkins
Well, I think, you know, the university and the high schools are also important, but depends how I'm going to do in tennis - well, I hope. I mean, it depends, so I don't know yet.
Daniela Hantuchova
It's just great to be part of it. I think it's a great testament to the leadership Alvarez provides. From Day 1, it's been about this game.
Bret Bielema
I was a Versace perfume girl at Saks Fifth Avenue, and Rihanna actually came up to the counter and asked for something. And she wouldn't even take her sunglasses off! She was so mean to me. Not mean, but, like, guarded. I don't blame her, though.
Bebe Rexha
Harshness is conquered by gentleness, hatred by love, lethargy by zeal and darkness by light.
Mahatma Gandhi
I haven't inherited the earth from my parents, I am borrowing it from my children.
Mark Udall
Developing games for the PC and consoles is all about everything and the kitchen sink. In many ways, you don't have design decisions to make. You do it all. So I enjoy going back to making decisions about what's important as I'm working on a game.
John Carmack