John Carmack Quotes
Developing games for the PC and consoles is all about everything and the kitchen sink. In many ways, you don't have design decisions to make. You do it all. So I enjoy going back to making decisions about what's important as I'm working on a game.

Quotes to Explore
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The characters are always the focal point of a book for me, whether I'm writing or reading. I may enjoy a book that has an intriguing mystery or a good plot, but to become one of my real favorites, it has to have great characters.
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The years go so fast. I mean, I just realized that at the end of the year I will be twenty-two, and I just turned twenty-one.
Nastassja Kinski -
People have an idea that one is in control of a career, a lot more than you really are. You can engineer things to an extent. But you are at the mercy of what comes in across the desk.
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I know that campaigns can seem small, and even silly. Trivial things become big distractions. Serious issues become sound bites. And the truth gets buried under an avalanche of money and advertising. If you're sick of hearing me approve this message, believe me - so am I.
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My children are magical creatures and I love them to death.
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My parents are divorced, and seeing that was really painful for me. Really painful for me. But that's also a big part of why I'm intrigued by the dynamics between people – because I was close to something that fell apart.
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I was a Girl Scout!
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For the third season, we do a sit around on one episode where we were in character and then we commented on one episode just being ourselves, so - not really. I was comfortable, though. I wasn't nervous.
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To me the definition of true masculinity – and femininity, too – is being able to lay in your own skin comfortably.
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On the taxing of banks, we have to find the level at which they squeal but still pay and open up the next day.
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I never really did any disco dancing.
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Even in literature and art, no man who bothers about originality will ever be original: whereas if you simply try to tell the truth (without caring twopence how often it has been told before) you will, nine times out of ten, become original without ever having noticed it.
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I never wanted to be one of those 'Where are they now?' kids.
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I believe that the will of the people is resolved by a strong leadership. Even in a democratic society, events depend on a strong leadership with a strong power of persuasion, and not on the opinion of the masses.
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I had different bands. I played with the Acoustic Warriors for the most part, without girl singers. It was the same kind of sound, acoustic guitar, bass, with violin and sometimes accordion, and the guys would sing, that kind of thing.
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We play a hip-hop song and suddenly 25 people on the left jump up and put their hands in the air; then you play Lost Cause and they're like, I don't know about this one.
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2005 was a great year for me for fantastic roles that nobody saw.
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I simply haven't the nerve to imagine a being, a force, a cause which keeps the planets revolving in their orbits and then suddenly stops in order to give me a bicycle with three speeds.
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I just play the guitar and write songs.
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I always love watching those natural actors like Bill Cosby, Raven-Symone and Shia LaBeouf - just effortless actors.
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I always feel like the editing room is like coming into the kitchen. What kind of a meal do you make from there? It can be anything.
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I think in the old days, the nexus of weirdness ran through Southern California, and to a degree New York City. I think it's changed so that every bizarre story in the country now has a Florida connection. I don't know why, except it must be some inversion of magnetic poles or something.
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I haven't missed many games in my career, so it is tough, and it makes you appreciate and it makes you hungry and ready to get back out there and ready to go out there and compete -- especially in a time of the year like this.
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Developing games for the PC and consoles is all about everything and the kitchen sink. In many ways, you don't have design decisions to make. You do it all. So I enjoy going back to making decisions about what's important as I'm working on a game.