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Kids, adults, men, women, everybody has a relationship with Mickey Mouse.
Warren Spector -
I make M-rated games for adults, you know, with guys wearing sunglasses at night and trench coats.
Warren Spector
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I wrote my master's thesis on cartoons!
Warren Spector -
Here's the thing: I left Ion Storm and Eidos in the spring of 2004 frankly because I felt out of place at that company.
Warren Spector -
Dude, I turn into a six-year-old when I come to Disneyland. It's amazing. My eyes glass over and my blood pressure goes down. I'm just like everybody else. I turn into a big kid when I come here. It's the happiest place on earth, right?
Warren Spector -
I was amazed at how the life of a freelancer differed from running a remote studio for another company. I thought I knew what I was doing in 2004 when I left Eidos because I had run Ion Storm Austin, which was my own independent studio. I had run a business unit inside Origin, but being part of a startup is crazy.
Warren Spector -
The 'DuckTales' ensemble is clearly critical. There's the core set of characters - Scrooge, Webby, Launchpad, Huey, Dewey and Louie... Plus there's Gyro and Duckworth and Mrs. Beakley and so on. The cast is huge.
Warren Spector -
I conceived the original 'Deus Ex' and was the project director on the game.
Warren Spector
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The basic idea for what became 'Epic Mickey' began at the Disney Think Tank.
Warren Spector -
I've done a pretty good job of hitting 18-34-year-old males, and not such a good job of reaching kids. Disney has done a great job of reaching kids, but maybe not the 18-34-year-olds. I figure I can learn a lot from Disney, and maybe, I don't know, they can learn a lot from me.
Warren Spector -
Once we can do Pixar-quality graphics rendered in real time with interactivity, I could see games costing $200 million to make, and all of a sudden you have to sell a lot of games just to break even, so I'm a little worried someone's going to do that.
Warren Spector -
I've got a PowerPoint deck that I use for internal presentations, and there's a slide on it that asks, 'What percentage of your game is combat versus exploration versus puzzle solving versus platforming,' and I refuse to answer that question.
Warren Spector -
We set up a situation and let you interact with it and see the consequences of your choice. That's what gaming does.
Warren Spector -
I've got friends who are literally working alone on indie games that have no prospect of profit or commercial success. I've got guys working on iPhone games.
Warren Spector
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The transition from the original Xbox to the Wii wasn't a big deal for my team. The business hadn't changed fundamentally.
Warren Spector -
Everyone at Junction Point has been inspired by the creative folks at Pixar and Disney Feature Animation to make 'entertainment for everyone.'
Warren Spector -
I want my little corner of the world where I get to make games where you're not trying to win or lose; you're not trying to get a higher score - you are having unbelievable amounts of fun as you learn about yourself and the world. That's what games can do!
Warren Spector -
In papergaming, players can look at a character sheet of their own creation and see all of their skills, right there, in black and white.
Warren Spector -
If anything, game development is even more of a team effort than making a movie, so for individuals to get credit for making a game is absolutely insane.
Warren Spector -
The concept of emergent gameplay is really exciting. That's when players are really crafting their own experience. So if you're clever and creative, you can do things that even developers of the game didn't know were possible.
Warren Spector
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I have been the last space marine between earth and an alien invasion. I really just don't need to go there anymore.
Warren Spector -
When you're dealing with a new platform, the real trick is just getting the game running.
Warren Spector -
In cartoons, in movies, time passes differently. There are flashbacks and flashfowards.
Warren Spector -
Unfortunately, the rights to 'System Shock' trademark and copyright are both up in the air.
Warren Spector