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We absolutely need diversity in game designers. And not just diversity of gender, but diversity of cultures, of ethnicity, of sexuality. If we want to reach beyond the audience we have we've got to bring in more players, and to bring in more players we've got to bring in people who might be able to reach those players.
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I don't remember not playing games. I think my pre-industry experience is me building LEGO houses and wishing people would go through them.
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At Sir-Tech I went through the ranks, almost like an apprenticeship. I was very fortunate. The industry was smaller then, and I was able to work alongside some amazing game designers.
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The gaming industry is a fairly liberal, hip place, and if you're making games people really don't care what your gender is. At least this has been my experience.
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I think a game hits a high point when it provokes reactions the designer doesn't expect.
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From initial concept to final build, 'Train' was close to a year in development. Much of this was research and letting the dynamics of the project come to the surface.
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I don't think we should have sex in games. But I think we should have the right to have it. We should have the full range of human experience. It's an art form like any other art form. For me, that's the importance of preserving it.
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My gender has never been an issue or a limitation. I was fortunate enough to be surrounded by strong women growing up, and with them as my role models, I was never limited by the traditional roles women find themselves in.
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I worked at Sir-Tech, and then when I got old enough to go to college, I went to college but continued to work at Sir-Tech to put myself through college.
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Sometimes I'm irritated because if you're running around in a game, and you're half-naked in a game, this is a choice that I may not have personally chosen to look like this to somebody I'm talking to in a game world, but I am.
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I love games. I honestly can't imagine working with any other medium. I guess it would be akin to an artist who's doing commercial art and then goes into education, but it really frees you up to do all other kinds of creative stuff.
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I think games are a good medium for approaching any subject, particularly difficult ones, because by their very nature, they are abstract, invite interaction and allow us to confront and question things... particularly rules that we may blindly follow.
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I am most certainly a feminist.
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As a note, I never once refer to 'Train' as a game in the rules, and I also never refer to the participants as players.