Software Quotes
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A computer is the most incredible tool we've ever seen. It can be a writing tool, a communications center, a supercalculator, a planner, a filer and an artistic instrument all in one, just by being given new instructions, or software, to work from. There are no other tools that have the power and versatility of a computer.
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Software engineering economics.
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I think the most difficult thing had been scaling the infrastructure. Trying to support the response we had received from our users and the number of people that were interested in using the software.
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I've passion for software, and Microsoft provide me a true platform.
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What software must not do is not the inverse of what it must do.
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If you think your management doesn't know what it's doing or that your organisation turns out low-quality software crap that embarrasses you, then leave.
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I believe good software is written by small teams of two, three, or four people interacting with each other at a very high, dense level.
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There are a variety of techniques for breaking software down into pieces and making software development more efficient. Many of these techniques have been sort of... and everybody got excited about but very little benefit was actually derived once the thing was put into practice.
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I made my money with software - encoded knowledge without which few products and services can exist today - and so it seemed imperative that this would be the field where I would give something back.
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I was lucky to be involved and get to contribute to something that was important, which is empowering people with software.
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Can a one judge sitting somewhere in a trial court issue an order that says nobody in the world is allowed to have, to use, to improve or to develop software for playing multimedia content without the permission of the manufacturers of the content themselves? .. This is an astonishing development in the course of our understanding of what we call the copyright bargain, the relationship between authors' rights, publishers' leverages and consumers' needs.
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So we do software for watches, for phones, for TV sets, for cars. And some of these take a long time to catch on.
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Software was the key element that would determine how useable and how broadly applicable the machine was.
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At the end of the day, the GPL is not about making software free; it's about destroying value.
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Software will get to be somewhat more mature, ah, but it will never be as predictable as most areas of engineering.
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Software never was perfect and won't get perfect. But is that a license to create garbage? The missing ingredient is our reluctance to quantify quality.
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Here's the problem right now; the person who is savvy enough to want to have a good PC to upgrade their video card, is a person who is savvy enough to know bit torrent to know all the elements so they can pirate software. Therefore, high-end videogames are suffering very much on the PC.
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The software patent problem is not limited to Mono. Software patents affect everyone writing software today.
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We've spent some time talking to Independent Software Vendors recently and the software community welcomes the arrival of a consistent environment to this area.
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The software is where the magic is. If you're going to have all this power be simple enough, appealing enough and cool enough, it's going to be because the software is right.
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The default movement on a software project should be in the direction of taking elements of the software away to make it simpler rather than adding elements to make it more complex.
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One principle problem of educating software engineers is that they will not use a new method until they believe it works and, more importantly, that they will not believe the method will work until they see it for themselves.
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Perhaps the worst software technology of all time was the use of physical lines of code for metrics. Continued use of this approach, in the author's opinion, should be considered professional malpractice.
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Paul and I, we never thought that we would make much money out of the thing. We just loved writing software.