Software Quotes
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I believe good software is written by small teams of two, three, or four people interacting with each other at a very high, dense level.
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I've always been obsessed with electronics and using computers and software. It's always been part of my vernacular.
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A computer is the most incredible tool we've ever seen. It can be a writing tool, a communications center, a supercalculator, a planner, a filer and an artistic instrument all in one, just by being given new instructions, or software, to work from. There are no other tools that have the power and versatility of a computer.
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I made my money with software - encoded knowledge without which few products and services can exist today - and so it seemed imperative that this would be the field where I would give something back.
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Perhaps the worst software technology of all time was the use of physical lines of code for metrics. Continued use of this approach, in the author's opinion, should be considered professional malpractice.
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I've passion for software, and Microsoft provide me a true platform.
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There are a variety of techniques for breaking software down into pieces and making software development more efficient. Many of these techniques have been sort of... and everybody got excited about but very little benefit was actually derived once the thing was put into practice.
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People are building the software and so having the pieces be such that a single person understands all the tradeoffs and everything that's going on in a piece is extremely valuable. It avoids getting into an experimental mode where you're just trying things out. That never works.
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I think the most difficult thing had been scaling the infrastructure. Trying to support the response we had received from our users and the number of people that were interested in using the software.
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As the commercial confrontation between free software and software-that's-a-product becomes more fierce, patent law's going to be the terrain on which a big piece of the war's going to be fought. Waterloo is here somewhere.
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One principle problem of educating software engineers is that they will not use a new method until they believe it works and, more importantly, that they will not believe the method will work until they see it for themselves.
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Here's the problem right now; the person who is savvy enough to want to have a good PC to upgrade their video card, is a person who is savvy enough to know bit torrent to know all the elements so they can pirate software. Therefore, high-end videogames are suffering very much on the PC.
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What software must not do is not the inverse of what it must do.
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A primary cause of complexity is that software vendors uncritically adopt almost any feature that users want.
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Cultural conditioning is like bad software. Over and over it's diddled with and re-written so that it can just run on the next attempt. But there is cultural hardware, and it's that cultural hardware, otherwise known as authentic being, that we are propelled toward by the example of the shaman and the techniques of the shaman. ... Shamanism therefore is a call to authenticity.
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Can a one judge sitting somewhere in a trial court issue an order that says nobody in the world is allowed to have, to use, to improve or to develop software for playing multimedia content without the permission of the manufacturers of the content themselves? .. This is an astonishing development in the course of our understanding of what we call the copyright bargain, the relationship between authors' rights, publishers' leverages and consumers' needs.
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I'm sorry that we have to have a Washington presence. We thrived during our first 16 years without any of this. I never made a political visit to Washington and we had no people here. It wasn't on our radar screen. We were just making great software.
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I was lucky to be involved and get to contribute to something that was important, which is empowering people with software.
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The most important people is to pick people who like to write software and who are good at... good developers like working with each other. And they... they reinforce each other's skills.
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If you think your management doesn't know what it's doing or that your organisation turns out low-quality software crap that embarrasses you, then leave.
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At the end of the day, the GPL is not about making software free; it's about destroying value.
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Software never was perfect and won't get perfect. But is that a license to create garbage? The missing ingredient is our reluctance to quantify quality.
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There's a strong distinction to be made between dry code smart contacts and wet code's physical law. So law is based on our minds, our wetware - it's based on analogy. The law is more flexible; software is more rigid. Various laws tend to be batched in jurisdictional silos. Software tends to be independent.
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Software will get to be somewhat more mature, ah, but it will never be as predictable as most areas of engineering.