Software Quotes
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Patents? Disappointed? Don't think of it that way. Software patents weren't feasible then so we chose not to risk $10,000.
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The most important people is to pick people who like to write software and who are good at... good developers like working with each other. And they... they reinforce each other's skills.
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The only thing I understand deeply, because in my teens I was thinking about it, and every year of my life, is software. So I'll never be hands-on on anything except software.
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We're focused on providing innovations in software, driving the continuous improvement for a much better experience, and there's a lot going on here that speaks to this decade and what's going to happen in this decade. We can kind of sum it up in terms of saying, "Yes, you can."
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I'm sorry that we have to have a Washington presence. We thrived during our first 16 years without any of this. I never made a political visit to Washington and we had no people here. It wasn't on our radar screen. We were just making great software.
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Cultural conditioning is like bad software. Over and over it's diddled with and re-written so that it can just run on the next attempt. But there is cultural hardware, and it's that cultural hardware, otherwise known as authentic being, that we are propelled toward by the example of the shaman and the techniques of the shaman. ... Shamanism therefore is a call to authenticity.
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Services are the present and future development trend for enterprise software. We've all agreed to speak the lingua franca of services. This is immensely important to customers; just as HTML enabled the explosion of the Web, SOA is doing the same for business applications.
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One of the great enemies of design is when systems or objects become more complex than a person - or even a team of people - can keep in their heads. This is why software is generally beneath contempt.
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As the commercial confrontation between free software and software-that's-a-product becomes more fierce, patent law's going to be the terrain on which a big piece of the war's going to be fought. Waterloo is here somewhere.
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It is a high bar to say that it's more fun than working on software because the work at Microsoft that both Melinda Gates and I did was thrilling. We were making breakthroughs and empowering people.
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In almost every job now, people use software and work with information to enable their organization to operate more effectively.
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DNA is like a computer program but far, far more advanced than any software ever created.
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There's a strong distinction to be made between dry code smart contacts and wet code's physical law. So law is based on our minds, our wetware - it's based on analogy. The law is more flexible; software is more rigid. Various laws tend to be batched in jurisdictional silos. Software tends to be independent.
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There are thousands of ways to mess up or damage a software projects, and only a few ways to do them well
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A primary cause of complexity is that software vendors uncritically adopt almost any feature that users want.
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Poor management can increase software costs more rapidly than any other factor.
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Software will never replace the Koran.
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Software is the magic thing whose importance only goes up over time.
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Qmail out of the box works fine, so people will want to use it regardless of licensing restrictions, even when the software does not ship with their system software.
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When you write a piece of software you assume a certain type of hardware. If you assume hardware that's too powerful then you can't sell many copies cause very few people have that machine. If you assume hardware that's too simple your product can't do as much.
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Yes, virus companies are playing on your fears to try to sell you bs protection software for Android, RIM and IOS. They are charlatans and scammers. IF you work for a company selling virus protection for android, rim or IOS you should be ashamed of yourself.
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Software is different than other products um, partly because it's, it's not physical and, and partly because of its complexity. You can express in software millions of different cases and making sure that you handle all of them correctly is extremely difficult.
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I don't think I've ever seen a piece of commercial software where the next version is simpler rather than more complex.
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Our strategy in dealing with patents in Mono is the same strategy that any other software developer would take. In the event of a patent claim, we will try to find prior art to the claim of the patent.