Design Quotes
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Can you design a Rorschach test that's going to make everyone feel something every time - and that looks like a Rorschach test? It's easy to show a picture of a kitten or a car accident. The question is, how abstract can you get and still get the audience to feel something when they don't know what's happening to them?
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Few developments central to the history of art have been so misrepresented or misunderstood as the brief, brave, glorious, doomed life of the Bauhaus - the epochally influential German art, architecture, crafts, and design school that was founded in Goethe's sleepy hometown of Weimar in 1919.
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I design therefore I become.
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I design all of the costumes for my movies, actually.
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Design has always been a driving force in my life: it's the lens through which I experience the world.
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The payoff of a customer-centric approach to software and digital product design is substantial and long-lasting for both companies and their customers.
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A challenge always is good. Normal design does not come under the constraints of a small budget and time frame. But it has helped me to make quick and knowledgeable decisions.
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I love French auto design of the early '50s, '60s, early '70s of Citorens, Renaults, and Peugeots. They're so unique.
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Eighteenth century American furniture and the design of the architects Greene and Greene are my special love.
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If you're a devoted collector of design, you seek out objects you can love to live with but also live in.
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It's great to design a beautiful, modern, sleek home like you'd see in a magazine. But if it doesn't suit your lifestyle, it's really wasted.
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I have been working with Hive, part of British Gas, on reinventing the thermostat. Now you can control your heating at the press of a button on your phone. As I say, design should permeate every part of society.
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Phones are a big deal, but tablets are an even bigger deal. So we're doing a lot of design work and experimentation around the tablet experience.
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That was always my frustration with so many of these shows, because design is not an ambush... it's a relationship. You have to know how people move and live and work to be able to design for them.
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Ninety percent of games lose money; 10 percent make a lot of money. And there's a consistency around the competitive advantages you create, so if you can actually learn how to do the art, the design, and the programming, you would be consistently very profitable.
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There is no reason to design buildings that are more basic and rectilinear, because with concrete you can cover almost any space.
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I approve designs not because I think I am more gifted or somebody who can see ahead three or four years from now, but just to make sure that the design is a logical, rational decision, taken after analyzing pros and cons.
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I love design.
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I don't particularly follow the Bauhaus school of design, where you make everything into a black box - simplify it.
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The woman I design for is very curious. She loves fashion, but she also is passionate about what is happening around the world.
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I'm not thinking about the next record really yet. I kind of want to do a bunch of stuff with Jonathan Zawada, the guy who did the album art. I'd like to do some crazy art installations and design some weird synthesizers and work with other people and make some fun stuff for a bit. Maybe tap into virtual reality stuff or maybe write another record.
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I always design a landscape with fixed horizons whether it be mountains or a stone wall around a 20-foot-square plot.
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In two days, it's hard to to get the quality you would normally want for a design project.
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Why should we build very large spaces when they are not necessary? We can design halls spanning several kilometres and covering a whole city, but we have to ask, what does it really make? What does society really need?