Jenova Chen Quotes
When I designed 'Flower' I was thinking about making it a positive, almost like a self-healing experience. It's like therapy.
Jenova Chen
Quotes to Explore
-
A lot of the greatest artists, their work is always about life and the world. I think there needs to be that for video games.
Jenova Chen
-
Look at the genres women like: a romantic comedy game doesn't exist. Few examples of a documentary game exist. What is the equivalent of a real drama game? They don't exist. Emotion with that complexity for a more mature, older audience are necessary to make medium-like video games healthy so it can be highly respected like the film industry.
Jenova Chen
-
We are all born alone and die alone. The loneliness is definitely part of the journey of life.
Jenova Chen
-
Even in film, books, and music, there's always action - there's always rock and roll. Young people appreciate that kind of experience.
Jenova Chen
-
I studied Computer Science when I was in my undergrad and minored in Digital Art & Design.
Jenova Chen
-
Any established media, such as literature, music, or film, offers a wide variety of experiences touching emotions from the very primal to the deeply complex. No matter who the audience are or what kind of mood they are in, there will always be something right for them. Video games, as a fast-growing new medium, is on its way to catching up.
Jenova Chen
-
With 'Journey,' we created an emotional arc for two different scenarios. So, if you play alone, it's a good game. You have what we think is a complete emotional arc. You will feel, I guess, a sense of transformation in the single-player. Because it's a hero's journey.
Jenova Chen
-
When we approach games, we're always emotional-focused, so if a free-to-play business model works against the emotion, we won't use it. If it actually works well with the emotion, or if we can come up with a new way to do monetization that's different and that's unique for the game, I would go for that.
Jenova Chen
-
I grew up with games. It changed my life. It changed my social relationships with my friends. It defined my childhood. It's something I really cherished.
Jenova Chen
-
At TGC, we are firm believers in the value of making games that respect our players.
Jenova Chen
-
'Journey' was very much inspired by Joseph Campbell's work for 'The Hero's Journey,' but, from among his works, I like 'The Power of Myth' best.
Jenova Chen
-
When I designed 'Flower' I was thinking about making it a positive, almost like a self-healing experience. It's like therapy.
Jenova Chen