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I've never actually been a collector. I like the learning-curve, but I buy things, sell them to finance other things.
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Genuinely ubiquitous computing spreads like warm Vaseline.
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The future's here already. It's just unevenly distributed.
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Time is money, but also money is money.
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That's something that tends to happen with new technologies generally: The most interesting applications turn up on a battlefield, or in a gallery.
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I'm quite good friends with the putative director, Vincenzo Natali, and I'm a big fan of his work, but beyond that, I don't like to talk about other people's work work-in-progress.
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I don't generate a storyline and then fill it out in the course of writing. The story actually generates in the course of the writing. It's one of the reasons I've never been comfortable doing screenplays, because in order to get the contract for the screenplay, you have to sit down and tell them what's going to happen.
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I don't think about the real future very much.
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A book exists at the intersection of the author's subconscious and the reader's response.
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When I began to write fiction that I knew would be published as science fiction, [and] part of what I brought to it was the critical knowledge that science fiction was always about the period in which it was written.
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I don't begin a novel with a shopping list - the novel becomes my shopping list as I write it.
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A graphic representation of data abstracted from the banks of every computer in the human system. Unthinkable complexity. Lines of light ranged in the nonspace of the mind, clusters and constellations of data. Like city lights, receding.
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When you want to know how things really work, study them when they're coming apart.
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I find it interesting to see people - mostly people who are younger than I am - going to considerable trouble to try to reproduce things from an era that was far more physical, from a less virtual day. That fascinates me, because it seems to be symbolic of something going on in the culture itself, and I also have a sort of innate admiration for the stubbornness it requires to actually make those things physically. It's become incredibly difficult. In North America, we've largely forgotten how to do it.
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I have always been intensely uncomfortable with the idea of a science fiction writer as prophet. Not that there haven't been science fiction writers who think of themselves as having some sort of prophetic role, but when I think of that, I always think of H.G. Wells - he would think of what was going to happen, and he would imagine how it would happen, and then he would create a fiction to illustrate the idea that he'd had. And no part of my process has ever resembled that at all.
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Lost, so small amid that dark, hands grown cold, body image fading down corridors of television sky.
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When I come to a new city is I combine: I say, well, it's like Barcelona and Edinburgh, though I can't imagine what that would be. But Toronto, the last few times I've been here, what always comes up is Chicago and West Berlin. It's a big, sprawling city beside a lake, of a certain age and a certain architectural complexity. But the high-end retail core looks more like West Germany than the Magnificent Mile. Yonge Street is like K-Damm. There's an excess of surface marble and bronze: it's Germanic and as pretentious as pretentious can be.
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What strikes me about Toronto is that Toronto's great misfortune was to have too much money in the late 70s and early 80s, and consequently, it built in the style of those periods, which is hideous.
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He took a duck in the face at 250 knots.
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Somehow I think that if Toronto had been forced to wait a decade [from 80th], it would be a better looking city.
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I've always assumed from the beginning that I had relatively few contemporaries among my readership. Not that I was consciously writing for a younger audience but that what I was doing interested a younger audience, or at least threatened them less.
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You can get in a cab in Vancouver and the 20-year-old driver speaks more knowingly of Michael Ovitz than anyone in the industry. They just know! And it's perhaps not unhealthy.
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Some people dote on contemplating disasters.
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Part of the core of my system, is a way of trying to give the characters more control. If I'm practicing making up what the characters will do, it's never good. In fact, when I catch myself doing that, I try to get rid of that section, and try and let them start making the decisions.