Characters Quotes
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Only strong characters can resist the temptation of superficial analysis.
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Barrie and the wonderful characters he created, Lewis Carroll, even French literature, like Baudelaire or over in the States, Poe, you open those books, you open The Flowers of Evil and begin to read. If it were written today, you'd be absolutely stupefied by the work. It's this incredible period where the work is timeless, ageless. So yeah, I just love all those guys. It's my deep passion in those great 19th century writers.
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The characters are telling you the story. I'm not telling you the story, they're going to do it. If I do it right, you will get the whole story.
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If you're doing gags, I think it's important to have characters who are as strong-willed and impactful as possible.
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But people do the same thing with the Bible. They memorize all the fictional characters, the parameters and the rules of the game and think it's important, but I can't get excited about that myself.
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I think, above all, the characters in my novels feel universal to the readers.
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Usually most characters I play are quite realistic.
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Forming characters! Whose? Our own or others? Both. And in that momentous fact lies the peril and Responsibility of our existence.
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I am tired of our characters being so incomplete. When do we ever save the day in a film? When does a Latino actor get to be the hero?
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Modeling is a lot of fun, but I prefer acting. It's so much fun to get to play different characters and transform into someone else for a while.
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I'm not sure if we're going to or not because what happens is I'd always love to see certain characters back, there's so many. Some of it has to do with, if we want them back, are they available and the other aspect is do they fit with the storyline we're telling.
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The characters of man's heart, blotted and confounded as they are with dissembling, lying, counterfeiting, and erroneous doctrines, are legible only to him that searcheth hearts.
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People buy a game because they like the game and they want to play the game. And there are certain characters in games that people like, obviously. I don't know if a certain character's voice or lack of a certain character's voice can cause somebody to buy or not buy a game.
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I'm basically drawn to defeated, injured, hurt, barely walking characters.
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I would love to do some characters that have greater vulnerability. I don't know why. I know I can play these roles, but they're certainly not the only roles I can play.
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I'm drawn to characters who bear similarities to the protagonists in myths and legends.
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I don't think there is a need of the categorization 'woman writing'. I think in some sense writers lost their gender when they walk into the world of words; I believe that writers ought to be able to slip under the skins of both men and women. Only then will the writing and the characters have credibility and strength.
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Yes, I can play younger than my age. But I can play characters older than I am, too. I'm not an actor who can just play the kid.
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From a purely craft standpoint, a simple character has a single motivation, while complex characters have two or three or more motivations, at least one of which is in direct conflict with another.
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I use the Net for a lot of things besides e-mailing. I involve myself in chats with people as part of my research for characters.
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The most striking characters are sometimes the product of an infinity of little accidents.
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As a viewer, I care about people, I care about characters, I care about perspective.
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I hope that doing truthful portrayals of people in a variety of circumstances gives people a kind of subterranean link to those characters.
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Realism sets itself at work to consider characters and events which are apparently the most ordinary and uninteresting, in order to extract from these their full value and true meaning. It would apprehend in all particulars the connection between the familiar and the extraordinary, and the seen and unseen of human nature.