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I can't really write anything without knowing the ending. I don't know how people do that. Even with my superhero stuff, I have to know at least where I want to take the characters and what the ending of my story with them will be. I just can't structure stories or character arcs and stuff without knowing the endpoint.
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When I do 'Sweet Tooth,' really, whatever I want to do with the characters kind of goes. I'm sort of in charge.
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I am sort of pessimistic in that way where I often think the worst of people.
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I've found I sometimes have the best success working on characters I didn't really connect to right away.
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If I'm not invested emotionally, the artwork doesn't feel emotional.
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I don't play video games because I know that if I ever started, I'd never be able to maintain a career again.
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I think America's obsession with guns and with violence in media and society is a horrible sickness.
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I would love to learn archery. Unfortunately I'm too busy writing and drawing ten thousand comics a month. Maybe one day!
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There is definitely a thematic lineage between 'Descender' and my previous work, like 'Sweet Tooth' and 'Trillium.'
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I've always enjoyed teen characters, and kids as well. For whatever reason, I seem to have an ability to do it sort of well, and I enjoy doing it.
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You can write a script, but that's just a starting point as a cartoonist. The heart of the process comes when you start to draw it, and you work out how to lay the page out, how best to tell the story.
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For some reason, I have always had a really good ability to write children in a way that's realistic but not annoying. The key to that is underwriting them: peel back the dialogue and keep it simple.
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I have a lot of great fans. A lot of fans have cosplayed as Sweet Tooth, which I thought was really cool.
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I have always been drawn to young characters and seeing big tapestries through the eyes of a child. It probably comes from being a father myself and having a young son and seeing the world through his eyes. I write stories that are sort of the exaggerated version of that.
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When I approached 'Animal Man,' I approached it as if it wasn't a reboot, as if the Grant Morrison and Jamie Delano stuff happened. I mean, as much as I could make it all make sense, it still all happened.
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In general, I feel so much of pop culture is set in the generic big city, particularly comics. I feel like there are so many other stories to tell.
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When I write Superboy and other DC characters, it's about boiling them down to core concepts.
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I grew up reading a lot of superhero comics, so it's really fun to take a shot at one myself and see what happens.
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I'm never one to care too much if my work becomes adapted; I make comic books.
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I can handle a lot of work. I've always been able to. I'm a very focused individual. I come to my studio at about 7:30 in the morning and exit almost 5:00 P.M. In that time, those eight or nine hours, it's kind of laser focus on whatever I'm working on. There aren't really any distractions or anything.
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You run the risk, whenever you build your story around a central mystery, of either letting it go too long, or revealing it too soon and then taking the wind out of the sails of the narrative.
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When I'm doing the Justice League stuff, my point of view is always coming through Buddy. And he's a dad, and there's stuff about his life that I relate to with my life, and I can also take the abilities of animals, which a lot of people don't know about me.
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The thing about Canada is that it's a very large country, and the population's very spread out among different regions. Each region in the country really has its own personality and its own culture, you know? From West Coast to East Coast - wherever you go, it's almost like it's its own country.
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It's not hard to look at our own world and draw parallels between 9/11, for example, and how Muslims are viewed or treated by North American culture since then. Just to see the way fear can breed hatred and intolerance for people who aren't the same as us - and that's certainly part of what's at the heart of 'Descender.'