George V. Higgins Quotes
The characters are telling you the story. I'm not telling you the story, they're going to do it. If I do it right, you will get the whole story.

Quotes to Explore
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I'm not a character like Rapunzel or Cinderella; my story looks like any other.
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Telling people not to have children is unthinkable and inhumane.
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I'm not a very big fan of 'Slumdog Millionaire.' I think it's visually brilliant. But I have problems with the story line. I find the storyline unconvincing.
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Sometimes the kids come up with better endings than the real story.
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You set up the story, but the characters start talking, and they go places that you didn't expect. You have to follow.
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I know feeling pressure gets you nowhere creatively. You've just got to understand the character, understand the story, and just play it to the fullest extent.
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I never want to write a book just to tell a story. There is always something deeper going on.
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Narrative drives most of economics. Everything seems to be part of a story, and how that story is told often leads to critical error.
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Reading a Lydia Davis story collection is like reaching into what you think is a bag of potato chips and pulling out something else entirely: a gherkin, a pepper corn, a truffle, a piece of beef jerky.
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My books are character-driven. They're not driven by the story.
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Rag & bone images always reflect the authenticity of the brand. Their images have character and tell a story.
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I grew up in a place where everybody was a storyteller, but nobody wrote. It was that kind of Celtic, storytelling tradition: everybody would have a story at the pub or at parties, even at the clubs and raves.
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I worked in the story department for years on 'Cars' and 'Toy Story 3.'
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For me, clothing is nothing without the story behind it. Everything I own evokes some kind of memory.
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I will not go into a story unprepared. I will do my homework, and that's something I learned at an early age.
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It is expected that a children's story will raise a difficulty and then resolve it: increasingly, this resolution is so prompt and so resounding that one forgets what exactly the difficulty was.
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Myself and David, we both love art. We have a lot of respect for Damien Hirst and Julian Schnabel, and we've met them both, and they're very interesting characters. I also have a lot of respect for the working women out there. As you know, it's not easy when you're looking after children and you have a career as well.
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Steampunk is not a group of children in a classroom, sitting quietly while the teacher reads a story; it's the kids at recess, playing a wild, endless game of pretend.
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We do long-form-style improv. Our focus was characters and telling a long arc story over about an hour and a half. It was closer to a one-act play than one-off sketches.
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I want studios that make story-based games to start taking their stories more seriously. And that doesn't mean hiring a big shot writer from Hollywood; it means that story becomes integral to making your game. I don't see how you can achieve that without having an in-house writer that sits next to the designer, helping them make their levels, talking with the engineers about where we can tell the story more dynamically, pushing at technology.
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I don't sing anything that hurts my voice.
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The characters are telling you the story. I'm not telling you the story, they're going to do it. If I do it right, you will get the whole story.