Design Quotes
-
By coincidence and not design, 'Everstar' is written and drawn by an all-female creative team, and it makes me smile to think that there may be young female readers out there, future writers and artists, who get to see that comics doesn't have to be a 'boys' club.'
Mark Waid
-
I design all of the costumes for my movies, actually.
Xavier Dolan
-
When you're learning, especially to write, unless you're some incredibly gifted writer, a young Malcom Gladwell, say, you need to be imitating people. You need to be imitating how they make their work, how they structure it, how they design the pieces. It gives you chops; it gives you moves.
Ira Glass
-
There's a fun, nostalgic aspect to Legos - people connect to the art on a different level. But it's also a medium that lets me design anything I can imagine. I especially enjoy creating curvy forms using rectangular pieces. Up close, you notice the sharp angles, but when you back away, the corners blend into curves.
Nathan Sawaya
-
There is nothing in the animal world, to my mind, more delightful than grown cats at play. They are so swift and light and graceful, so subtle and designing, and yet so richly comic.
Monica Edwards
-
In design-speak, 'a library' means a room lined with books, floor-to ceiling, but it all depends on the space you have. You may have a free-standing bookshelf of your favorite books if that's all you have room for.
Nate Berkus
-
I was interested in virtual reality for several years even before working at USC, it wasn't an interest that started there at all. In fact, when I started working at USC, I already had prototypes of the Rift that were very similar to the final design.
Palmer Luckey
-
There has to be the popcorn genre element, or I don't engage the same way. I like action and vehicle design and guns and computer graphics as much as I like allegory. It's a constant balancing game. I want audiences to be on this rollercoaster that fits the Hollywood mould, but I also want them to absorb my observations.
Neill Blomkamp
-
I truly believe that we're about to enter a second golden age of design. The first one was in the '50s and '60s, when designers like Raymond Loewy, Charles Eames, George Nelson and Dieter Rams were shepherds of the brands they were working with. They had influence over the products and how companies communicated and promoted themselves.
Yves Behar
-
Video games and YouTube.com are creatively booming, even though Web design, as demonstrated by the ugly clutter of most major news sites, is in the pits.
Camille Paglia
-
Design is coming to grips with one’s real lifestyle, one’s real place in the world. Rooms should not be put together for show but to nourish one’s wellbeing.
Albert Hadley
-
We have achieved tremendous success in Ireland and internationally on the strength of our creativity and design skills.
John Rocha
-
I've wanted to design golf courses ever since I was a kid. I suppose it comes from the way I've played the game. To find the proper way to play any hole, I've always begun by asking myself what the architect has tried to do with it.
Jack Nicklaus
-
So, to really execute design in its highest form and making people feel joy, that's a great reward.
Genevieve Gorder
-
Many are ready, when listening to the inventor, to belittle and deny his achievements so that he will no longer be heard in honourable places, but after some months or a year, they use the inventor's words in speech or writing or design.
Filippo Brunelleschi
-
Aficionados of Slow design and Slow fashion use ethical and green materials to make objects - furniture, clothes, jewellery - that lift the spirit and last a lifetime rather than one catwalk season.
Carl Honore
-
Actually, I didn't make the claim that Ruby follows the principle of least surprise. Someone felt the design of Ruby follows that philosophy, so they started saying that. I didn't bring that up, actually.
Yukihiro Matsumoto
-
The real opportunity is to harness the inventive power of the world to locally design and produce solutions to local problems.
Neil Gershenfeld