Design Quotes
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Alexander McQueen's designs are all about bringing contrasts together to create startling and beautiful clothes and I hope that by marrying traditional fabrics and lacework, with a modern structure and design we have created a beautiful dress for Catherine on her wedding day.
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The tapestry of history has no point at which you can cut it and leave the design intelligible.
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C.P. Office sees its particular product (buildings) as the readily recognisable parts of its continuous design process.
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I design for the use of a building and the place and for the people who use it... the reputation for arrogance comes because when work is offered to me, I look whether I can find a genuine interest in quality.
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Always beware an unsigned architectural design.
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The current state of architecture and design requires extensive collaboration and an investigative attitude and we continue to research and develop new technologies.
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I don't set goals. Like, that's what I want to be doing however many years from now. I do what I love to do at the moment. If I wake up tomorrow and decide I want to dance, that's what I'd do. Or design clothes.
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I come from a different era and I design clothes for our era. I think of people I want to dress when I design.
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I half wish that I had not been born with a sense of romance and beauty in this accursed age.
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The woman of tomorrow will be efficacious, seductive and without contest superior to man. It is for this woman that I conceive my designs.
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What you photograph is responsible for how a photograph looks - the form, the design, whatever word you want to use.
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The Final Jeopardy! questions seem to be, by design, things you can't know. And so it's not about who knows them, but who can figure them out in thirty seconds.
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I design some of my own clothes now.
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Design my own line? No, I just like the culture.
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We can't think in terms of designing products that we throw over the wall to customers, but instead, we need to design products that are upgradable and maintainable and that can be mined for materials and components that can be reused.
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...architects (should) involve themselves continuously in anticipatory design as recommended by Buckminster Fuller
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The original Heart logo was made back in the real early '70s by Mike Fisher, who I used to be in a relationship with. He was first our manager and then our soundman. When I met him, he was in design school for architecture, so he was always drawing.
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I like entertainment and think mastery is good, though I don't feel like a master. If a theme means having a story that's legible, then that's certainly what we do. But we don't treat design as an add-on layer.
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I was a cartoonist when I was at university, but I decided to go into movie making knowing that I could still draw by doing movies, design work, story boards, and such.
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Even when I wrote Basic myself the day before I burned it into a computer I wasn't making design changes. I didn't have a testing team. I did all the testing myself. And there was no project methodology or schedule that, there was the notion of coming to a close means testing a lot at the end and making very few changes.
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Considering my specialization in architecture, I'm not surprised that the first graphic novel to thoroughly engage, not to say captivate, me is Chip Kidd and Dave Taylor's 'Batman: Death by Design.'
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It was the corner sweet-shop in Australia that first piqued my interest in interior design. I went into this space with a mixture of apprehension and excitement as a child. It was filled, floor to ceiling, with the most incredible rounded glass bowls filled to the brim with bonbons, buttons, and sweets.
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No architect should design buildings that import a huge amount of energy.
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Game design is a funny thing. There are people out there who are really good at it, but it's not clear that they can teach it. It's a very intuitive process. It's an art.