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One theory says that if you treat people well, you're more likely to encourage them to do what you want, making all the effort pay off. Do this, get that. Another one, which I prefer, is that you might consider treating people with kindness merely because you can. Regardless of what they choose to do in response, this is what you choose to do. Because you can.
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I'm not a psychopath-I'm wearing a tie!
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We're all born creative, it takes a little while to become afraid.
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Creating art is a habit, one that we practice daily or hourly until we get good at it
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Content Marketing is all the Marketing that's left.
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Fire the committee. No great website in history has been conceived of by more than three people. Not one. This is a deal breaker.
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Your drudgery is another person's delight. It's only a job if you treat it that way. The privilege to do our work, to be in control of the promises we make and the things we build, is something worth cherishing.
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If you do a job where someone tells you exactly what to do, they will find someone cheaper than you to do it. And yet our schools are churning out kids who are stuck looking for jobs where the boss tells them exactly what to do.
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Forgive yourself for not being the richest, the thinnest, the tallest, the one with the best hair. Forgive yourself for not being the most successful, the cutest or the one with the fastest time. Forgive yourself for not winning every round. Forgive yourself for being afraid. But don’t let yourself off the hook, never forgive yourself, for not caring or not trying.
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A brand is the set of expectations, memories, stores and relationships that, taken together, account for a consumer's decision to choose one product or service over another.
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The future isn't so much about absorbing or tolerating change, it's about making change.
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The market and the consumer and idea trump the system.
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Evolution is the most popular way we have for dealing with change.
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More than anything else, I think prospects, customers and citizens watch what you do more than they listen to what you say.
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Most people with a big idea, great talent and/or something to say don't get lucky at first. Or second. Or even third. It's so easy to conclude that if you're not lucky, you're not good. So persistence becomes an essential element of good, because without persistence, you never get a chance to get lucky.
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If failure isn't an option, then success isn't either. Success is just failure repeated until it works.
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Who gets to decide what you want?
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The wettest, weirdest environment is human interaction. Whatever we build gets misunderstood, corroded and chronic, and it happens quickly and in unpredictable ways. That's one reason why the web is so fascinating-it's a collision between the analytic world of code and wet world of people.
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Art is never defect-free. Things that are remarkable never meet spec, because that would make them standardized, not worth talking about.
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Once you free yourself from the need for perfect acceptance, it's a lot easier to launch work that matters.
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Every activity worth doing has a learning curve.
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Instead of wondering when your next vacation is, maybe you should set up a life you don't need to escape from.
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When you set down the path to create art, whatever sort of art it is, understand that the path is neither short not easy. That means you must determine if the route is worth the effort. If it's not, dream bigger.
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Stop trying to find the formula that will instantly make your idea into a winner. Instead of being scientists, the best marketers are artists. They realize that whatever is being sold is being purchased, because it creates an emotional want, not because it fills a simple need.