Design Quotes
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I realised I've got quite a talent for coming up with ideas for design. I've got so many ideas about fashion.
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I really love advertising art of the '50s and the way mid-century design was often represented in jazzy, fast art.
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I have too much product, and I'm trying to rein it in and sell more of my main collection. I wish you didn't have to design so often; it would be good if you could keep on selling the same things for a few years and not have to do new things all the time.
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I feel that every day, all of us now are being blasted by information design. It's being poured into our eyes through the Web, and we're all visualizers now; we're all demanding a visual aspect to our information. There's something almost quite magical about visual information. It's effortless; it literally pours in.
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I'm always pretty overworked with commercial illustration or design or animation.
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A big part of the fun of working on Superman has been coming up with new characters and concepts to toss in, helping to design their costumes, things like that. And I spent ages coming up with the name 'Fortress of Solidarity,' so I want to get as much use out of it as I can!
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I have a way of filming things and staging them and designing sets. There were times when I thought I should change my approach, but in fact, this is what I like to do. It's sort of like my handwriting as a movie director. And somewhere along the way, I think I've made the decision: I'm going to write in my own handwriting.
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A pattern is either right or wrong...it is no stronger than its weakest point.
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Why would you design something if it didn't improve the human condition?
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We are actors who show up for work in our sloppy gear, and we've got this extraordinary tailor. It's someone else who's done the design; someone else who's cut the suit; someone else who's measured it. Basically, your job is to just wear it.
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Just to paint a representation or design is not hard, but to express a thought in painting is. Thought is fluid. What you put on canvas is concrete, and it tends to direct the thought. The more you punt on canvas the more you lose control of the thought. I’ve never been able to paint what I set out to paint.
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I weirdly love interior design and real estate and all of that. I really do. I get chills from it.
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Developing games for the PC and consoles is all about everything and the kitchen sink. In many ways, you don't have design decisions to make. You do it all. So I enjoy going back to making decisions about what's important as I'm working on a game.
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One thing I longed to do was to design a complete look, from head to toe, so I started a make-up line in 1966.
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If you have to design something, choose things that we need as opposed to frivolous things that we might just want for a month or two for bragging rights.
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Architecture is slow and therefore requires anticipatory design.
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Our job is to bring the dead facts to life.
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I really don't over-theorize about design. I'd rather feel it than talk it to death. A lot happens as you unroll the design.
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Could we design an all-glass building with internal channels and networks for airflow and water circulation? Can we surpass the great modern tradition of discrete formal and functional partitions and generate an all-in-one building skin?
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There are people who design buildings that are not technically and financially good, and there are those who do. Two categories - simple.
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Now I design what I want to wear, and it works that way.
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There is a lot of interest in the arts, music, theatre, filmmaking, engineering, architecture and software design. I think we have now transitioned the modern-day version of the entrepreneur into the creative economy.
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With Eric Rohmer - as with Mozart, Austen, James, and Proust - we need to remember that art is seldom about life, or not quite about life. Art is about discovery and design and reasoning with chaos.
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In the way it transforms ideas and beliefs, successful design is like alchemy: it fuses together disparate ideas from different origins, so that the form of the completed product seems to embody only a single idea, which comes across as so familiar that we find ourselves supposing it to be exactly what we ourselves had always thought.